GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
This commit is contained in:
303
launcher/minecraft/auth/MinecraftAccount.cpp
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303
launcher/minecraft/auth/MinecraftAccount.cpp
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MinecraftAccount.h"
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#include "flows/AuthContext.h"
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#include <QUuid>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QRegExp>
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#include <QStringList>
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#include <QJsonDocument>
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#include <QDebug>
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#include <QPainter>
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#include <minecraft/auth/flows/MSASilent.h>
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#include <minecraft/auth/flows/MSAInteractive.h>
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#include <minecraft/auth/flows/MojangRefresh.h>
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#include <minecraft/auth/flows/MojangLogin.h>
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MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) {
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MinecraftAccountPtr account(new MinecraftAccount());
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if(account->data.resumeStateFromV2(json)) {
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return account;
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}
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return nullptr;
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}
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MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) {
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MinecraftAccountPtr account(new MinecraftAccount());
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if(account->data.resumeStateFromV3(json)) {
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return account;
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}
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return nullptr;
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}
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MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username)
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{
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MinecraftAccountPtr account(new MinecraftAccount());
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account->data.type = AccountType::Mojang;
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account->data.yggdrasilToken.extra["userName"] = username;
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account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
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return account;
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}
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MinecraftAccountPtr MinecraftAccount::createBlankMSA()
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{
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MinecraftAccountPtr account(new MinecraftAccount());
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account->data.type = AccountType::MSA;
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return account;
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}
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QJsonObject MinecraftAccount::saveToJson() const
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{
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return data.saveState();
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}
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AccountStatus MinecraftAccount::accountStatus() const {
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if(data.type == AccountType::Mojang) {
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if (data.accessToken().isEmpty()) {
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return NotVerified;
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}
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else {
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return Verified;
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}
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}
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// MSA
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// FIXME: this is extremely crude and probably wrong
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if(data.msaToken.token.isEmpty()) {
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return NotVerified;
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}
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else {
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return Verified;
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}
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}
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QPixmap MinecraftAccount::getFace() const {
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QPixmap skinTexture;
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if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) {
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return QPixmap();
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}
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QPixmap skin = QPixmap(8, 8);
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QPainter painter(&skin);
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painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8));
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painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8));
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return skin.scaled(64, 64, Qt::KeepAspectRatio);
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}
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std::shared_ptr<AccountTask> MinecraftAccount::login(AuthSessionPtr session, QString password)
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{
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Q_ASSERT(m_currentTask.get() == nullptr);
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// take care of the true offline status
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if (accountStatus() == NotVerified && password.isEmpty())
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{
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if (session)
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{
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session->status = AuthSession::RequiresPassword;
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fillSession(session);
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}
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return nullptr;
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}
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if(accountStatus() == Verified && !session->wants_online)
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{
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session->status = AuthSession::PlayableOffline;
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session->auth_server_online = false;
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fillSession(session);
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return nullptr;
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}
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else
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{
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if (password.isEmpty())
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{
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m_currentTask.reset(new MojangRefresh(&data));
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}
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else
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{
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m_currentTask.reset(new MojangLogin(&data, password));
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}
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m_currentTask->assignSession(session);
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connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
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connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
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}
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return m_currentTask;
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}
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std::shared_ptr<AccountTask> MinecraftAccount::loginMSA(AuthSessionPtr session) {
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Q_ASSERT(m_currentTask.get() == nullptr);
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if(accountStatus() == Verified && !session->wants_online)
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{
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session->status = AuthSession::PlayableOffline;
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session->auth_server_online = false;
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fillSession(session);
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return nullptr;
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}
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else
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{
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m_currentTask.reset(new MSAInteractive(&data));
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m_currentTask->assignSession(session);
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connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
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connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
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}
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return m_currentTask;
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}
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std::shared_ptr<AccountTask> MinecraftAccount::refresh(AuthSessionPtr session) {
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Q_ASSERT(m_currentTask.get() == nullptr);
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// take care of the true offline status
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if (accountStatus() == NotVerified)
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{
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if (session)
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{
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if(data.type == AccountType::MSA) {
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session->status = AuthSession::RequiresOAuth;
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}
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else {
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session->status = AuthSession::RequiresPassword;
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}
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fillSession(session);
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}
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return nullptr;
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}
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if(accountStatus() == Verified && !session->wants_online)
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{
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session->status = AuthSession::PlayableOffline;
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session->auth_server_online = false;
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fillSession(session);
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return nullptr;
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}
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else
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{
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if(data.type == AccountType::MSA) {
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m_currentTask.reset(new MSASilent(&data));
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}
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else {
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m_currentTask.reset(new MojangRefresh(&data));
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}
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m_currentTask->assignSession(session);
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connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
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connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
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}
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return m_currentTask;
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}
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void MinecraftAccount::authSucceeded()
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{
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auto session = m_currentTask->getAssignedSession();
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if (session)
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{
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session->status =
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session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline;
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fillSession(session);
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session->auth_server_online = true;
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}
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m_currentTask.reset();
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emit changed();
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}
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void MinecraftAccount::authFailed(QString reason)
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{
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auto session = m_currentTask->getAssignedSession();
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// This is emitted when the yggdrasil tasks time out or are cancelled.
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// -> we treat the error as no-op
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if (m_currentTask->accountState() == AccountTask::STATE_FAILED_SOFT)
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{
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if (session)
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{
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session->status = accountStatus() == Verified ? AuthSession::PlayableOffline : AuthSession::RequiresPassword;
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session->auth_server_online = false;
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fillSession(session);
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}
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}
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else
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{
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// FIXME: MSA ...
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data.yggdrasilToken.token = QString();
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data.yggdrasilToken.validity = Katabasis::Validity::None;
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data.validity_ = Katabasis::Validity::None;
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emit changed();
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if (session)
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{
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session->status = AuthSession::RequiresPassword;
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session->auth_server_online = true;
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fillSession(session);
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}
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}
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m_currentTask.reset();
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}
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void MinecraftAccount::fillSession(AuthSessionPtr session)
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{
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// the user name. you have to have an user name
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// FIXME: not with MSA
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session->username = data.userName();
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// volatile auth token
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session->access_token = data.accessToken();
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// the semi-permanent client token
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session->client_token = data.clientToken();
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// profile name
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session->player_name = data.profileName();
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// profile ID
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session->uuid = data.profileId();
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// 'legacy' or 'mojang', depending on account type
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session->user_type = typeString();
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if (!session->access_token.isEmpty())
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{
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session->session = "token:" + data.accessToken() + ":" + data.profileId();
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}
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else
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{
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session->session = "-";
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}
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session->m_accountPtr = shared_from_this();
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}
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void MinecraftAccount::decrementUses()
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{
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Usable::decrementUses();
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if(!isInUse())
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{
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emit changed();
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// FIXME: we now need a better way to identify accounts...
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qWarning() << "Profile" << data.profileId() << "is no longer in use.";
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}
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}
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void MinecraftAccount::incrementUses()
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{
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bool wasInUse = isInUse();
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Usable::incrementUses();
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if(!wasInUse)
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{
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emit changed();
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// FIXME: we now need a better way to identify accounts...
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qWarning() << "Profile" << data.profileId() << "is now in use.";
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}
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}
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