GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
This commit is contained in:
519
launcher/minecraft/auth/AccountList.cpp
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519
launcher/minecraft/auth/AccountList.cpp
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@ -0,0 +1,519 @@
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountList.h"
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#include "AccountData.h"
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#include <QIODevice>
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#include <QFile>
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#include <QTextStream>
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#include <QJsonDocument>
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#include <QJsonArray>
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#include <QJsonObject>
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#include <QJsonParseError>
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#include <QDir>
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#include <QDebug>
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#include <FileSystem.h>
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#include <QSaveFile>
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enum AccountListVersion {
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MojangOnly = 2,
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MojangMSA = 3
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};
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AccountList::AccountList(QObject *parent) : QAbstractListModel(parent) { }
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int AccountList::findAccountByProfileId(const QString& profileId) const {
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for (int i = 0; i < count(); i++) {
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MinecraftAccountPtr account = at(i);
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if (account->profileId() == profileId) {
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return i;
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}
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}
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return -1;
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}
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const MinecraftAccountPtr AccountList::at(int i) const
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{
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return MinecraftAccountPtr(m_accounts.at(i));
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}
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void AccountList::addAccount(const MinecraftAccountPtr account)
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{
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// We only ever want accounts with valid profiles.
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// Keeping profile-less accounts is pointless and serves no purpose.
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auto profileId = account->profileId();
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if(!profileId.size()) {
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return;
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}
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// override/replace existing account with the same profileId
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auto existingAccount = findAccountByProfileId(profileId);
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if(existingAccount != -1) {
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m_accounts[existingAccount] = account;
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emit dataChanged(index(existingAccount), index(existingAccount, columnCount(QModelIndex()) - 1));
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onListChanged();
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return;
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}
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// if we don't have this porfileId yet, add the account to the end
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int row = m_accounts.count();
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beginInsertRows(QModelIndex(), row, row);
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connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
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m_accounts.append(account);
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endInsertRows();
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onListChanged();
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}
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void AccountList::removeAccount(QModelIndex index)
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{
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int row = index.row();
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if(index.isValid() && row >= 0 && row < m_accounts.size())
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{
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auto & account = m_accounts[row];
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if(account == m_activeAccount)
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{
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m_activeAccount = nullptr;
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onActiveChanged();
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}
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beginRemoveRows(QModelIndex(), row, row);
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m_accounts.removeAt(index.row());
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endRemoveRows();
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onListChanged();
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}
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}
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MinecraftAccountPtr AccountList::activeAccount() const
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{
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return m_activeAccount;
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}
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void AccountList::setActiveAccount(const QString &profileId)
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{
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if (profileId.isEmpty() && m_activeAccount)
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{
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int idx = 0;
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auto prevActiveAcc = m_activeAccount;
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m_activeAccount = nullptr;
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for (MinecraftAccountPtr account : m_accounts)
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{
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if (account == prevActiveAcc)
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{
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emit dataChanged(index(idx), index(idx));
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}
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idx ++;
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}
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onActiveChanged();
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}
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else
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{
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auto currentActiveAccount = m_activeAccount;
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int currentActiveAccountIdx = -1;
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auto newActiveAccount = m_activeAccount;
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int newActiveAccountIdx = -1;
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int idx = 0;
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for (MinecraftAccountPtr account : m_accounts)
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{
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if (account->profileId() == profileId)
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{
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newActiveAccount = account;
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newActiveAccountIdx = idx;
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}
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if(currentActiveAccount == account)
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{
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currentActiveAccountIdx = idx;
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}
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idx++;
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}
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if(currentActiveAccount != newActiveAccount)
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{
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emit dataChanged(index(currentActiveAccountIdx), index(currentActiveAccountIdx));
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emit dataChanged(index(newActiveAccountIdx), index(newActiveAccountIdx));
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m_activeAccount = newActiveAccount;
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onActiveChanged();
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}
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}
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}
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void AccountList::accountChanged()
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{
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// the list changed. there is no doubt.
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onListChanged();
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}
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void AccountList::onListChanged()
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{
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if (m_autosave)
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// TODO: Alert the user if this fails.
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saveList();
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emit listChanged();
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}
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void AccountList::onActiveChanged()
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{
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if (m_autosave)
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saveList();
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emit activeAccountChanged();
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}
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int AccountList::count() const
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{
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return m_accounts.count();
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}
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QVariant AccountList::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (index.row() > count())
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return QVariant();
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MinecraftAccountPtr account = at(index.row());
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switch (role)
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{
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case Qt::DisplayRole:
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switch (index.column())
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{
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case NameColumn:
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return account->accountDisplayString();
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case TypeColumn: {
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auto typeStr = account->typeString();
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typeStr[0] = typeStr[0].toUpper();
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return typeStr;
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}
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case ProfileNameColumn: {
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return account->profileName();
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}
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default:
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return QVariant();
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}
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case Qt::ToolTipRole:
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return account->accountDisplayString();
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case PointerRole:
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return qVariantFromValue(account);
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case Qt::CheckStateRole:
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switch (index.column())
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{
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case NameColumn:
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return account == m_activeAccount ? Qt::Checked : Qt::Unchecked;
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}
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default:
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return QVariant();
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}
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}
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QVariant AccountList::headerData(int section, Qt::Orientation orientation, int role) const
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{
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switch (role)
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{
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case Qt::DisplayRole:
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switch (section)
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{
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case NameColumn:
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return tr("Account");
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case TypeColumn:
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return tr("Type");
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case ProfileNameColumn:
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return tr("Profile");
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default:
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return QVariant();
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}
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case Qt::ToolTipRole:
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switch (section)
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{
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case NameColumn:
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return tr("User name of the account.");
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case TypeColumn:
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return tr("Type of the account - Mojang or MSA.");
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case ProfileNameColumn:
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return tr("Name of the Minecraft profile associated with the account.");
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default:
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return QVariant();
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}
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default:
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return QVariant();
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}
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}
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int AccountList::rowCount(const QModelIndex &) const
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{
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// Return count
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return count();
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}
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int AccountList::columnCount(const QModelIndex &) const
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{
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return NUM_COLUMNS;
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}
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Qt::ItemFlags AccountList::flags(const QModelIndex &index) const
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{
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if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
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{
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return Qt::NoItemFlags;
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}
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return Qt::ItemIsUserCheckable | Qt::ItemIsEnabled | Qt::ItemIsSelectable;
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}
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bool AccountList::setData(const QModelIndex &index, const QVariant &value, int role)
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{
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if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
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{
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return false;
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}
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if(role == Qt::CheckStateRole)
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{
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if(value == Qt::Checked)
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{
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MinecraftAccountPtr account = at(index.row());
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setActiveAccount(account->profileId());
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}
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}
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emit dataChanged(index, index);
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return true;
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}
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bool AccountList::loadList()
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{
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if (m_listFilePath.isEmpty())
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{
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qCritical() << "Can't load Mojang account list. No file path given and no default set.";
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return false;
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}
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QFile file(m_listFilePath);
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// Try to open the file and fail if we can't.
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// TODO: We should probably report this error to the user.
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if (!file.open(QIODevice::ReadOnly))
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{
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qCritical() << QString("Failed to read the account list file (%1).").arg(m_listFilePath).toUtf8();
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return false;
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}
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// Read the file and close it.
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QByteArray jsonData = file.readAll();
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file.close();
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QJsonParseError parseError;
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QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);
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// Fail if the JSON is invalid.
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if (parseError.error != QJsonParseError::NoError)
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{
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qCritical() << QString("Failed to parse account list file: %1 at offset %2")
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.arg(parseError.errorString(), QString::number(parseError.offset))
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.toUtf8();
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return false;
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}
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// Make sure the root is an object.
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if (!jsonDoc.isObject())
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{
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qCritical() << "Invalid account list JSON: Root should be an array.";
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return false;
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}
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QJsonObject root = jsonDoc.object();
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// Make sure the format version matches.
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auto listVersion = root.value("formatVersion").toVariant().toInt();
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switch(listVersion) {
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case AccountListVersion::MojangOnly: {
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return loadV2(root);
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}
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break;
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case AccountListVersion::MojangMSA: {
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return loadV3(root);
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}
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break;
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default: {
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QString newName = "accounts-old.json";
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qWarning() << "Unknown format version when loading account list. Existing one will be renamed to" << newName;
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// Attempt to rename the old version.
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file.rename(newName);
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return false;
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}
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}
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}
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bool AccountList::loadV2(QJsonObject& root) {
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beginResetModel();
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auto activeUserName = root.value("activeAccount").toString("");
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QJsonArray accounts = root.value("accounts").toArray();
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for (QJsonValue accountVal : accounts)
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{
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QJsonObject accountObj = accountVal.toObject();
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MinecraftAccountPtr account = MinecraftAccount::loadFromJsonV2(accountObj);
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if (account.get() != nullptr)
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{
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auto profileId = account->profileId();
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if(!profileId.size()) {
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continue;
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}
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if(findAccountByProfileId(profileId) != -1) {
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continue;
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}
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connect(account.get(), &MinecraftAccount::changed, this, &AccountList::accountChanged);
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m_accounts.append(account);
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if (activeUserName.size() && account->mojangUserName() == activeUserName) {
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m_activeAccount = account;
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}
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}
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else
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{
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qWarning() << "Failed to load an account.";
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}
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}
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endResetModel();
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return true;
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}
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bool AccountList::loadV3(QJsonObject& root) {
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beginResetModel();
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QJsonArray accounts = root.value("accounts").toArray();
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for (QJsonValue accountVal : accounts)
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{
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QJsonObject accountObj = accountVal.toObject();
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MinecraftAccountPtr account = MinecraftAccount::loadFromJsonV3(accountObj);
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if (account.get() != nullptr)
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{
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auto profileId = account->profileId();
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if(!profileId.size()) {
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continue;
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}
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if(findAccountByProfileId(profileId) != -1) {
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continue;
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}
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connect(account.get(), &MinecraftAccount::changed, this, &AccountList::accountChanged);
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m_accounts.append(account);
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if(accountObj.value("active").toBool(false)) {
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m_activeAccount = account;
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}
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}
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else
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{
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qWarning() << "Failed to load an account.";
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}
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}
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endResetModel();
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return true;
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}
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bool AccountList::saveList()
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{
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if (m_listFilePath.isEmpty())
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{
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qCritical() << "Can't save Mojang account list. No file path given and no default set.";
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return false;
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}
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// make sure the parent folder exists
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if(!FS::ensureFilePathExists(m_listFilePath))
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return false;
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// make sure the file wasn't overwritten with a folder before (fixes a bug)
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QFileInfo finfo(m_listFilePath);
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if(finfo.isDir())
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{
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QDir badDir(m_listFilePath);
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badDir.removeRecursively();
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}
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qDebug() << "Writing account list to" << m_listFilePath;
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qDebug() << "Building JSON data structure.";
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// Build the JSON document to write to the list file.
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QJsonObject root;
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root.insert("formatVersion", AccountListVersion::MojangMSA);
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// Build a list of accounts.
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qDebug() << "Building account array.";
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QJsonArray accounts;
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for (MinecraftAccountPtr account : m_accounts)
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{
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QJsonObject accountObj = account->saveToJson();
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if(m_activeAccount == account) {
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accountObj["active"] = true;
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}
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accounts.append(accountObj);
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}
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// Insert the account list into the root object.
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root.insert("accounts", accounts);
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// Create a JSON document object to convert our JSON to bytes.
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QJsonDocument doc(root);
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// Now that we're done building the JSON object, we can write it to the file.
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qDebug() << "Writing account list to file.";
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QSaveFile file(m_listFilePath);
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// Try to open the file and fail if we can't.
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// TODO: We should probably report this error to the user.
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if (!file.open(QIODevice::WriteOnly))
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{
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qCritical() << QString("Failed to read the account list file (%1).").arg(m_listFilePath).toUtf8();
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return false;
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}
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// Write the JSON to the file.
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file.write(doc.toJson());
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file.setPermissions(QFile::ReadOwner|QFile::WriteOwner|QFile::ReadUser|QFile::WriteUser);
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if(file.commit()) {
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qDebug() << "Saved account list to" << m_listFilePath;
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return true;
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}
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else {
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qDebug() << "Failed to save accounts to" << m_listFilePath;
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return false;
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}
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}
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void AccountList::setListFilePath(QString path, bool autosave)
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{
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m_listFilePath = path;
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m_autosave = autosave;
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}
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bool AccountList::anyAccountIsValid()
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{
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for(auto account:m_accounts)
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{
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if(account->accountStatus() != NotVerified)
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return true;
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}
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return false;
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}
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