GH-3392 dirty initial MSA support that shares logic with Mojang flows

Both act as the first step of AuthContext.
This commit is contained in:
Petr Mrázek
2021-07-26 21:44:11 +02:00
parent fca2e9e44c
commit 3a53349e33
66 changed files with 2342 additions and 2477 deletions

View File

@ -1,6 +1,6 @@
#include "LaunchController.h"
#include "MainWindow.h"
#include <minecraft/auth/MojangAccountList.h>
#include <minecraft/auth/AccountList.h>
#include "MultiMC.h"
#include "dialogs/CustomMessageBox.h"
#include "dialogs/ProfileSelectDialog.h"
@ -12,7 +12,7 @@
#include <QLineEdit>
#include <QInputDialog>
#include <tasks/Task.h>
#include <minecraft/auth/YggdrasilTask.h>
#include <minecraft/auth/AccountTask.h>
#include <launch/steps/TextPrint.h>
#include <QStringList>
#include <QHostInfo>
@ -35,22 +35,23 @@ void LaunchController::executeTask()
}
// FIXME: minecraft specific
void LaunchController::login()
{
void LaunchController::login() {
JavaCommon::checkJVMArgs(m_instance->settings()->get("JvmArgs").toString(), m_parentWidget);
// Find an account to use.
std::shared_ptr<MojangAccountList> accounts = MMC->accounts();
MojangAccountPtr account = accounts->activeAccount();
std::shared_ptr<AccountList> accounts = MMC->accounts();
if (accounts->count() <= 0)
{
// Tell the user they need to log in at least one account in order to play.
auto reply = CustomMessageBox::selectable(
m_parentWidget, tr("No Accounts"),
m_parentWidget,
tr("No Accounts"),
tr("In order to play Minecraft, you must have at least one Mojang or Minecraft "
"account logged in to MultiMC."
"Would you like to open the account manager to add an account now?"),
QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
QMessageBox::Information,
QMessageBox::Yes | QMessageBox::No
)->exec();
if (reply == QMessageBox::Yes)
{
@ -58,11 +59,16 @@ void LaunchController::login()
MMC->ShowGlobalSettings(m_parentWidget, "accounts");
}
}
else if (account.get() == nullptr)
MinecraftAccountPtr account = accounts->activeAccount();
if (account.get() == nullptr)
{
// If no default account is set, ask the user which one to use.
ProfileSelectDialog selectDialog(tr("Which profile would you like to use?"),
ProfileSelectDialog::GlobalDefaultCheckbox, m_parentWidget);
ProfileSelectDialog selectDialog(
tr("Which account would you like to use?"),
ProfileSelectDialog::GlobalDefaultCheckbox,
m_parentWidget
);
selectDialog.exec();
@ -70,8 +76,9 @@ void LaunchController::login()
account = selectDialog.selectedAccount();
// If the user said to use the account as default, do that.
if (selectDialog.useAsGlobalDefault() && account.get() != nullptr)
accounts->setActiveAccount(account->username());
if (selectDialog.useAsGlobalDefault() && account.get() != nullptr) {
accounts->setActiveAccount(account->profileId());
}
}
// if no account is selected, we bail
@ -93,7 +100,13 @@ void LaunchController::login()
{
m_session = std::make_shared<AuthSession>();
m_session->wants_online = m_online;
auto task = account->login(m_session, password);
std::shared_ptr<AccountTask> task;
if(!password.isNull()) {
task = account->login(m_session, password);
}
else {
task = account->refresh(m_session);
}
if (task)
{
// We'll need to validate the access token to make sure the account
@ -107,9 +120,9 @@ void LaunchController::login()
if (!task->wasSuccessful())
{
auto failReasonNew = task->failReason();
if(failReasonNew == "Invalid token.")
if(failReasonNew == "Invalid token." || failReasonNew == "Invalid Signature")
{
account->invalidateClientToken();
// account->invalidateClientToken();
failReason = needLoginAgain;
}
else failReason = failReasonNew;
@ -117,72 +130,82 @@ void LaunchController::login()
}
switch (m_session->status)
{
case AuthSession::Undetermined:
{
qCritical() << "Received undetermined session status during login. Bye.";
tryagain = false;
emitFailed(tr("Received undetermined session status during login."));
break;
}
case AuthSession::RequiresPassword:
{
EditAccountDialog passDialog(failReason, m_parentWidget, EditAccountDialog::PasswordField);
auto username = m_session->username;
auto chopN = [](QString toChop, int N) -> QString
{
if(toChop.size() > N)
case AuthSession::Undetermined: {
qCritical() << "Received undetermined session status during login. Bye.";
tryagain = false;
emitFailed(tr("Received undetermined session status during login."));
return;
}
case AuthSession::RequiresPassword: {
// FIXME: this needs to understand MSA
EditAccountDialog passDialog(failReason, m_parentWidget, EditAccountDialog::PasswordField);
auto username = m_session->username;
auto chopN = [](QString toChop, int N) -> QString
{
auto left = toChop.left(N);
left += QString("\u25CF").repeated(toChop.size() - N);
return left;
}
return toChop;
};
if(toChop.size() > N)
{
auto left = toChop.left(N);
left += QString("\u25CF").repeated(toChop.size() - N);
return left;
}
return toChop;
};
if(username.contains('@'))
{
auto parts = username.split('@');
auto mailbox = chopN(parts[0],3);
QString domain = chopN(parts[1], 3);
username = mailbox + '@' + domain;
}
passDialog.setUsername(username);
if (passDialog.exec() == QDialog::Accepted)
{
password = passDialog.password();
}
else
{
tryagain = false;
}
break;
}
case AuthSession::PlayableOffline:
{
// we ask the user for a player name
bool ok = false;
QString usedname = m_session->player_name;
QString name = QInputDialog::getText(m_parentWidget, tr("Player name"),
tr("Choose your offline mode player name."),
QLineEdit::Normal, m_session->player_name, &ok);
if (!ok)
{
tryagain = false;
if(username.contains('@'))
{
auto parts = username.split('@');
auto mailbox = chopN(parts[0],3);
QString domain = chopN(parts[1], 3);
username = mailbox + '@' + domain;
}
passDialog.setUsername(username);
if (passDialog.exec() == QDialog::Accepted)
{
password = passDialog.password();
}
else
{
tryagain = false;
emitFailed(tr("Received undetermined session status during login."));
}
break;
}
if (name.length())
{
usedname = name;
case AuthSession::RequiresOAuth: {
// FIXME: add UI for expired / broken MS accounts
tryagain = false;
emitFailed(tr("Microsoft account has expired and needs to be logged into again."));
return;
}
case AuthSession::PlayableOffline: {
// we ask the user for a player name
bool ok = false;
QString usedname = m_session->player_name;
QString name = QInputDialog::getText(
m_parentWidget,
tr("Player name"),
tr("Choose your offline mode player name."),
QLineEdit::Normal,
m_session->player_name,
&ok
);
if (!ok)
{
tryagain = false;
break;
}
if (name.length())
{
usedname = name;
}
m_session->MakeOffline(usedname);
// offline flavored game from here :3
}
case AuthSession::PlayableOnline:
{
launchInstance();
tryagain = false;
return;
}
m_session->MakeOffline(usedname);
// offline flavored game from here :3
}
case AuthSession::PlayableOnline:
{
launchInstance();
tryagain = false;
return;
}
}
}
emitFailed(tr("Failed to launch."));