feat: add NeoForge to ModLoaderType
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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@ -54,7 +54,7 @@ class ResourceAPI {
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public:
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virtual ~ResourceAPI() = default;
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enum ModLoaderType { Forge = 1 << 0, Cauldron = 1 << 1, LiteLoader = 1 << 2, Fabric = 1 << 3, Quilt = 1 << 4 };
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enum ModLoaderType { NeoForge = 1 << 0, Forge = 1 << 1, Cauldron = 1 << 2, LiteLoader = 1 << 3, Fabric = 1 << 4, Quilt = 1 << 5 };
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Q_DECLARE_FLAGS(ModLoaderTypes, ModLoaderType)
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struct SortingMethod {
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@ -164,6 +164,8 @@ class ResourceAPI {
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static auto getModLoaderString(ModLoaderType type) -> const QString
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{
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switch (type) {
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case NeoForge:
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return "neoforge";
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case Forge:
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return "forge";
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case Cauldron:
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@ -46,7 +46,9 @@ class FlameAPI : public NetworkResourceAPI {
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return 4;
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// TODO: remove this once Quilt drops official Fabric support
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if (loaders & Quilt) // NOTE: Most if not all Fabric mods should work *currently*
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return 4; // Quilt would probably be 5
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return 4; // FIXME: implement multiple loaders filter
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if (loaders & NeoForge)
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return 6;
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return 0;
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}
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