Nuke skins.json, use nice yggdrasil implementation instead. Grabs all Mojang account skins on addition, active on startup
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@ -178,7 +178,24 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWi
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actionManageAccounts->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
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actionManageAccounts->setLayoutDirection(Qt::RightToLeft);
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activeAccountChanged();
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MojangAccountPtr account = MMC->accounts()->activeAccount();
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if(account != nullptr)
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{
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auto job = new NetJob("Startup player skins: " + account->username());
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for(AccountProfile profile : account->profiles())
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{
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
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auto action = CacheDownload::make(
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QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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connect(job, SIGNAL(succeeded()), SLOT(activeAccountChanged()));
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job->start();
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}
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connect(actionManageAccounts, SIGNAL(clicked()), this, SLOT(on_actionManageAccounts_triggered()));
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ui->mainToolBar->addWidget(actionManageAccounts);
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@ -221,7 +238,11 @@ void MainWindow::activeAccountChanged()
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if(account != nullptr)
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{
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actionManageAccounts->setIcon(SkinUtils::getFaceFromCache(account->username()));
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const AccountProfile *profile = account->currentProfile();
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if(profile != nullptr)
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{
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actionManageAccounts->setIcon(SkinUtils::getFaceFromCache(profile->name()));
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}
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}
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}
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@ -642,52 +663,6 @@ void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
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tDialog.exec(updateTask);
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delete updateTask;
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}
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QString playerName = account->currentProfile()->name();
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auto job = new NetJob("Player skin: " + playerName);
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auto meta = MMC->metacache()->resolveEntry("skins", playerName + ".png");
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auto action = CacheDownload::make(
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QUrl("http://skins.minecraft.net/MinecraftSkins/" + playerName + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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connect(job, SIGNAL(succeeded()), SLOT(activeAccountChanged()));
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job->start();
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auto filename = MMC->metacache()->resolveEntry("skins", "skins.json")->getFullPath();
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QFile listFile(filename);
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// Add skin mapping
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QByteArray data;
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{
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if (!listFile.open(QIODevice::ReadWrite))
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{
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QLOG_ERROR() << "Failed to open/make skins list JSON";
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return;
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}
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data = listFile.readAll();
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}
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QJsonParseError jsonError;
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QJsonDocument jsonDoc = QJsonDocument::fromJson(data, &jsonError);
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QJsonObject root = jsonDoc.object();
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QJsonObject mappings = root.value("mappings").toObject();
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QJsonArray usernames = mappings.value(account->username()).toArray();
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if (!usernames.contains(playerName))
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{
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usernames.prepend(playerName);
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mappings[account->username()] = usernames;
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root["mappings"] = mappings;
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jsonDoc.setObject(root);
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// QJson hack - shouldn't have to clear the file every time a save happens
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listFile.resize(0);
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listFile.write(jsonDoc.toJson());
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}
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}
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void MainWindow::launchInstance(BaseInstance *instance, MojangAccountPtr account)
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@ -21,6 +21,7 @@
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#include <logger/QsLog.h>
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#include <logic/auth/AuthenticateTask.h>
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#include <logic/net/NetJob.h>
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#include <gui/dialogs/LoginDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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@ -112,5 +113,21 @@ void AccountListDialog::onLoginComplete()
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MojangAccountPtr account = m_authTask->getMojangAccount();
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m_accounts->addAccount(account);
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//ui->listView->update();
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for(AccountProfile profile : account->profiles())
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{
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
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auto action = CacheDownload::make(
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QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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connect(job, SIGNAL(succeeded()), SIGNAL(activeAccountChanged()));
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job->start();
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}
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