More work on the downloader and 1.6 instance creation
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@ -80,16 +80,7 @@ class LIBMULTIMC_EXPORT Instance : public QObject
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* This returns true if shouldForceUpdate game is true or if the intended and
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* current versions don't match.
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*/
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Q_PROPERTY(bool shouldUpdateGame READ shouldUpdateGame STORED false)
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/*!
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* Whether or not the game will be forced to update on the next launch.
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* If this is set to true, shouldUpdateGame will be true, regardless of whether or not
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* the current and intended versions match.
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* It should be noted that this is set to false automatically when game updates are run.
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*/
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Q_PROPERTY(bool shouldForceUpdateGame READ shouldForceUpdateGame WRITE setShouldForceUpdateGame)
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Q_PROPERTY(bool shouldUpdate READ shouldUpdate WRITE setShouldUpdate)
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/*!
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* The instance's current version.
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@ -236,14 +227,17 @@ public:
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virtual QString intendedVersion() const { return settings().get("IntendedJarVersion").toString(); }
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virtual void setIntendedVersion(QString val) { settings().set("IntendedJarVersion", val); }
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virtual bool shouldUpdateGame() const
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{ return shouldForceUpdateGame() || intendedVersion() != currentVersion(); }
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virtual bool shouldForceUpdateGame() const { return settings().get("ShouldForceUpdate").toBool(); }
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virtual void setShouldForceUpdateGame(bool val) { settings().set("ShouldForceUpdate", val); }
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virtual bool shouldUpdate() const
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{
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QVariant var = settings().get("ShouldUpdate");
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if(!var.isValid() || var.toBool() == false)
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{
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return intendedVersion() != currentVersion();
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}
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return true;
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}
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virtual void setShouldUpdate(bool val) { settings().set("ShouldUpdate", val); }
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//// Timestamps ////
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virtual qint64 lastLaunch() const { return settings().get("lastLaunchTime").value<qint64>(); }
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@ -112,6 +112,52 @@ void GameUpdateTask::versionFileFinished()
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getLegacyJar();
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return;
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}
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/*
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// Iterate through the list.
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QJsonObject groupList = root.value("libraries").toObject();
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for (QJsonObject::iterator iter = groupList.begin();
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iter != groupList.end(); iter++)
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{
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QString groupName = iter.key();
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// If not an object, complain and skip to the next one.
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if (!iter.value().isObject())
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{
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qWarning(QString("Group '%1' in the group list should "
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"be an object.").arg(groupName).toUtf8());
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continue;
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}
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QJsonObject groupObj = iter.value().toObject();
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// Create the group object.
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InstanceGroup *group = new InstanceGroup(groupName, this);
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groups.push_back(group);
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// If 'hidden' isn't a bool value, just assume it's false.
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if (groupObj.value("hidden").isBool() && groupObj.value("hidden").toBool())
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{
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group->setHidden(groupObj.value("hidden").toBool());
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}
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if (!groupObj.value("instances").isArray())
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{
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qWarning(QString("Group '%1' in the group list is invalid. "
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"It should contain an array "
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"called 'instances'.").arg(groupName).toUtf8());
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continue;
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}
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// Iterate through the list of instances in the group.
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QJsonArray instancesArray = groupObj.value("instances").toArray();
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for (QJsonArray::iterator iter2 = instancesArray.begin();
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iter2 != instancesArray.end(); iter2++)
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{
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groupMap[(*iter2).toString()] = groupName;
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}
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}*/
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// save the version file in $instanceId/version.json and versions/$version/$version.json
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QString version_id = targetVersion->descriptor();
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@ -148,10 +194,9 @@ void GameUpdateTask::versionFileFinished()
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void GameUpdateTask::jarlibFinished()
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{
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m_inst->setCurrentVersion(targetVersion->descriptor());
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m_inst->setShouldUpdate(false);
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exit(1);
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// YAYAYAYAYYAYAAUAYAYYAYYY!!!!
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// WEE DID IT!
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// YESSSSS!
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}
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void GameUpdateTask::jarlibFailed()
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@ -34,7 +34,7 @@ Instance::Instance(const QString &rootDir, QObject *parent) :
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settings().registerSetting(new Setting("iconKey", "default"));
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settings().registerSetting(new Setting("notes", ""));
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settings().registerSetting(new Setting("NeedsRebuild", true));
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settings().registerSetting(new Setting("ShouldForceUpdate", false));
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settings().registerSetting(new Setting("ShouldUpdate", false));
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settings().registerSetting(new Setting("JarVersion", "Unknown"));
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settings().registerSetting(new Setting("LwjglVersion", "2.9.0"));
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settings().registerSetting(new Setting("IntendedJarVersion", ""));
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