Merge branch 'PrismLauncher:develop' into skinfix
This commit is contained in:
commit
3390e84a9f
27
.github/workflows/build.yml
vendored
27
.github/workflows/build.yml
vendored
@ -158,7 +158,7 @@ jobs:
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- name: Retrieve ccache cache (Windows MinGW-w64)
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- name: Retrieve ccache cache (Windows MinGW-w64)
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if: runner.os == 'Windows' && matrix.msystem != '' && inputs.build_type == 'Debug'
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if: runner.os == 'Windows' && matrix.msystem != '' && inputs.build_type == 'Debug'
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uses: actions/cache@v3.3.0
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uses: actions/cache@v3.3.1
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with:
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with:
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path: '${{ github.workspace }}\.ccache'
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path: '${{ github.workspace }}\.ccache'
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key: ${{ matrix.os }}-mingw-w64-ccache-${{ github.run_id }}
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key: ${{ matrix.os }}-mingw-w64-ccache-${{ github.run_id }}
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@ -550,31 +550,6 @@ jobs:
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run: |
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run: |
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ccache -s
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ccache -s
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snap:
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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if: inputs.build_type == 'Debug'
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uses: actions/checkout@v3
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with:
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submodules: 'true'
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- name: Set short version
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shell: bash
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if: inputs.build_type == 'Debug'
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run: |
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ver_short=`git rev-parse --short HEAD`
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echo "VERSION=$ver_short" >> $GITHUB_ENV
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- name: Package Snap (Linux)
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id: snapcraft
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if: inputs.build_type == 'Debug'
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uses: snapcore/action-build@v1
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- name: Upload Snap (Linux)
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if: inputs.build_type == 'Debug'
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uses: actions/upload-artifact@v3
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with:
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name: prismlauncher_${{ env.VERSION }}_amd64.snap
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path: ${{ steps.snapcraft.outputs.snap }}
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flatpak:
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flatpak:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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container:
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container:
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@ -79,7 +79,7 @@ void FlameHasher::executeTask()
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// CF-specific
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// CF-specific
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auto should_filter_out = [](char c) { return (c == 9 || c == 10 || c == 13 || c == 32); };
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auto should_filter_out = [](char c) { return (c == 9 || c == 10 || c == 13 || c == 32); };
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std::ifstream file_stream(StringUtils::toStdString(m_path), std::ifstream::binary);
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std::ifstream file_stream(StringUtils::toStdString(m_path).c_str(), std::ifstream::binary);
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// TODO: This is very heavy work, but apparently QtConcurrent can't use move semantics, so we can't boop this to another thread.
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// TODO: This is very heavy work, but apparently QtConcurrent can't use move semantics, so we can't boop this to another thread.
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// How do we make this non-blocking then?
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// How do we make this non-blocking then?
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m_hash = QString::number(MurmurHash2(std::move(file_stream), 4 * MiB, should_filter_out));
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m_hash = QString::number(MurmurHash2(std::move(file_stream), 4 * MiB, should_filter_out));
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@ -1 +1 @@
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Subproject commit 0a90913abf9390b9e08ab6d3b40ac11634553f38
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Subproject commit 7eb2ffcc09f8e9890dc0b77ff8ab00fc53b1f2b8
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@ -1,56 +0,0 @@
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name: prismlauncher
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license: GPL-3.0-only
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base: core20
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website: https://prismlauncher.org/
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source-code: https://github.com/PrismLauncher/PrismLauncher
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issues: https://github.com/PrismLauncher/PrismLauncher/issues
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donation: https://opencollective.com/prismlauncher
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contact: https://discord.gg/prismlauncher
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summary: A custom Minecraft launcher with modpack support
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adopt-info: prismlauncher
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grade: devel
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confinement: strict
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architectures:
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- build-on: amd64
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- build-on: arm64
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parts:
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prismlauncher:
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parse-info:
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- usr/share/metainfo/org.prismlauncher.PrismLauncher.metainfo.xml
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plugin: cmake
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build-packages:
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- default-jdk-headless
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stage-packages:
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- openjdk-17-jre
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- openjdk-8-jre
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source: .
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override-pull: |
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snapcraftctl pull
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# Fix the icon reference in the desktop file
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sed -i.bak -e 's|Icon=org.prismlauncher.PrismLauncher|Icon=/usr/share/icons/hicolor/scalable/apps/org.prismlauncher.PrismLauncher.svg|g' program_info/org.prismlauncher.PrismLauncher.desktop.in
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# Remove the build directory so that local development doesn't interfere with Snap compilation
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rm -rf build
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cmake-generator: Ninja
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cmake-parameters:
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- "-DCMAKE_INSTALL_PREFIX=/usr"
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- "-DCMAKE_BUILD_TYPE=RelWithDebInfo"
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- "-DENABLE_LTO=ON"
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- "-DLauncher_BUILD_PLATFORM=snap"
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- "-DLauncher_QT_VERSION_MAJOR=5"
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apps:
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prismlauncher:
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common-id: org.prismlauncher.PrismLauncher
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desktop: usr/share/applications/org.prismlauncher.PrismLauncher.desktop
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command: usr/bin/prismlauncher
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extensions:
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- kde-neon
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plugs:
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- home
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- opengl
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- network
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- network-bind
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- audio-playback
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