refactor: move url creation for mods to modplatform/
Moves all things related to creating the URLs of the mod platforms that go to network tasks to a single place, so that: 1. Maintaining and fixing eventual issues is more straightforward. 2. Makes it possible to factor out more common code between the different modplatform pages
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@ -1,6 +1,5 @@
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#include "FlameModModel.h"
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#include "FlameModPage.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/PackProfile.h"
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#include <Json.h>
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@ -11,41 +10,6 @@ ListModel::ListModel(FlameModPage* parent) : ModPlatform::ListModel(parent) {}
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ListModel::~ListModel() {}
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const char* sorts[6]{ "Featured", "Popularity", "LastUpdated", "Name", "Author", "TotalDownloads" };
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void ListModel::performPaginatedSearch()
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{
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QString mcVersion = ((MinecraftInstance*)((FlameModPage*)parent())->m_instance)->getPackProfile()->getComponentVersion("net.minecraft");
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bool hasFabric = !((MinecraftInstance*)((FlameModPage*)parent())->m_instance)
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->getPackProfile()
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->getComponentVersion("net.fabricmc.fabric-loader")
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.isEmpty();
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auto netJob = new NetJob("Flame::Search", APPLICATION->network());
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auto searchUrl = QString(
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"https://addons-ecs.forgesvc.net/api/v2/addon/search?"
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"gameId=432&"
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"categoryId=0&"
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"sectionId=6&"
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"index=%1&"
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"pageSize=25&"
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"searchFilter=%2&"
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"sort=%3&"
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"modLoaderType=%4&"
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"gameVersion=%5")
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.arg(nextSearchOffset)
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.arg(currentSearchTerm)
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.arg(sorts[currentSort])
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.arg(hasFabric ? 4 : 1) // Enum: https://docs.curseforge.com/?http#tocS_ModLoaderType
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.arg(mcVersion);
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netJob->addNetAction(Net::Download::makeByteArray(QUrl(searchUrl), &response));
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jobPtr = netJob;
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jobPtr->start();
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QObject::connect(netJob, &NetJob::succeeded, this, &FlameMod::ListModel::searchRequestFinished);
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QObject::connect(netJob, &NetJob::failed, this, &ListModel::searchRequestFailed);
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}
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void FlameMod::ListModel::searchRequestFinished()
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{
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@ -87,4 +51,11 @@ void FlameMod::ListModel::searchRequestFinished()
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endInsertRows();
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}
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const char* sorts[6]{ "Featured", "Popularity", "LastUpdated", "Name", "Author", "TotalDownloads" };
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const char** FlameMod::ListModel::getSorts() const
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{
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return sorts;
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}
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} // namespace FlameMod
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