refactor: filter values in environment variables

Before this change, you had to specify custom LD_* variables using the
prefix GAME_LD_*. Now instead of dropping all LD_* variables by default,
we should just filter them and remove the values we *know* are from our
start script.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
This commit is contained in:
Sefa Eyeoglu
2022-06-24 17:54:01 +02:00
parent c86610b917
commit 2d53c7c5b2
3 changed files with 50 additions and 43 deletions

View File

@ -18,13 +18,17 @@ LAUNCHER_NAME=@Launcher_APP_BINARY_NAME@
LAUNCHER_DIR="$(dirname "$(readlink -f "$0")")"
echo "Launcher Dir: ${LAUNCHER_DIR}"
# Set up env - filter out input LD_ variables but pass them in under different names
export GAME_LIBRARY_PATH=${GAME_LIBRARY_PATH-${LD_LIBRARY_PATH}}
export GAME_PRELOAD=${GAME_PRELOAD-${LD_PRELOAD}}
export LD_LIBRARY_PATH="${LAUNCHER_DIR}/lib@LIB_SUFFIX@":$LAUNCHER_LIBRARY_PATH
export LD_PRELOAD=$LAUNCHER_PRELOAD
export QT_PLUGIN_PATH="${LAUNCHER_DIR}/plugins"
export QT_FONTPATH="${LAUNCHER_DIR}/fonts"
# Set up env.
# Pass our custom variables separately so that the launcher can remove them for child processes
export LAUNCHER_LD_LIBRARY_PATH="${LAUNCHER_DIR}/lib@LIB_SUFFIX@"
export LAUNCHER_LD_PRELOAD=""
export LAUNCHER_QT_PLUGIN_PATH="${LAUNCHER_DIR}/plugins"
export LAUNCHER_QT_FONTPATH="${LAUNCHER_DIR}/fonts"
export LD_LIBRARY_PATH="$LAUNCHER_LD_LIBRARY_PATH:$LD_LIBRARY_PATH"
export LD_PRELOAD="$LAUNCHER_LD_PRELOAD:$LD_PRELOAD"
export QT_PLUGIN_PATH="$LAUNCHER_QT_PLUGIN_PATH:$QT_PLUGIN_PATH"
export QT_FONTPATH="$LAUNCHER_QT_FONTPATH:$QT_FONTPATH"
# Detect missing dependencies...
DEPS_LIST=`ldd "${LAUNCHER_DIR}"/plugins/*/*.so 2>/dev/null | grep "not found" | sort -u | awk -vORS=", " '{ print $1 }'`