Added optional mods dialog
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
143
launcher/ui/pages/modplatform/OptionalModDialog.cpp
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143
launcher/ui/pages/modplatform/OptionalModDialog.cpp
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "OptionalModDialog.h"
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#include "ui_OptionalModDialog.h"
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OptionalModListModel::OptionalModListModel(QWidget* parent, QStringList mods) : QAbstractListModel(parent), m_mods(mods) {}
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QStringList OptionalModListModel::getResult()
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{
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QStringList result;
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for (const auto& mod : m_mods) {
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if (m_selected.value(mod, false)) {
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result << mod;
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}
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}
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return result;
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}
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int OptionalModListModel::rowCount(const QModelIndex& parent) const
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{
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return parent.isValid() ? 0 : m_mods.size();
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}
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int OptionalModListModel::columnCount(const QModelIndex& parent) const
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{
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// Enabled, Name
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return parent.isValid() ? 0 : 2;
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}
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QVariant OptionalModListModel::data(const QModelIndex& index, int role) const
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{
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auto row = index.row();
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auto mod = m_mods.at(row);
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if (role == Qt::DisplayRole && index.column() == NameColumn) {
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return mod;
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} else if (role == Qt::CheckStateRole && index.column() == EnabledColumn) {
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return m_selected.value(mod, false) ? Qt::Checked : Qt::Unchecked;
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}
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return {};
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}
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bool OptionalModListModel::setData(const QModelIndex& index, [[maybe_unused]] const QVariant& value, int role)
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{
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if (role == Qt::CheckStateRole) {
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auto row = index.row();
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auto mod = m_mods.at(row);
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toggleMod(mod, row);
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return true;
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}
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return false;
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}
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QVariant OptionalModListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
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switch (section) {
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case EnabledColumn:
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return QString();
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case NameColumn:
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return QString("Name");
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}
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}
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return {};
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}
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Qt::ItemFlags OptionalModListModel::flags(const QModelIndex& index) const
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{
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auto flags = QAbstractListModel::flags(index);
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if (index.isValid() && index.column() == EnabledColumn) {
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flags |= Qt::ItemIsUserCheckable;
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}
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return flags;
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}
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void OptionalModListModel::toggleAll(bool enabled)
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{
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for (const auto& mod : m_mods) {
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m_selected[mod] = enabled;
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}
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emit dataChanged(OptionalModListModel::index(0, EnabledColumn), OptionalModListModel::index(m_mods.size() - 1, EnabledColumn));
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}
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void OptionalModListModel::toggleMod(QString mod, int index)
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{
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auto enable = !m_selected.value(mod, false);
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setMod(mod, index, enable);
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}
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void OptionalModListModel::setMod(QString mod, int index, bool enable, bool shouldEmit)
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{
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if (m_selected.value(mod, false) == enable)
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return;
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m_selected[mod] = enable;
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if (shouldEmit) {
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emit dataChanged(OptionalModListModel::index(index, EnabledColumn), OptionalModListModel::index(index, EnabledColumn));
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}
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}
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OptionalModDialog::OptionalModDialog(QWidget* parent, QStringList mods) : QDialog(parent), ui(new Ui::OptionalModDialog)
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{
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ui->setupUi(this);
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listModel = new OptionalModListModel(this, mods);
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ui->treeView->setModel(listModel);
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ui->treeView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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ui->treeView->header()->setSectionResizeMode(OptionalModListModel::NameColumn, QHeaderView::Stretch);
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connect(ui->selectAllButton, &QPushButton::clicked, listModel, &OptionalModListModel::selectAll);
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connect(ui->clearAllButton, &QPushButton::clicked, listModel, &OptionalModListModel::clearAll);
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connect(ui->installButton, &QPushButton::clicked, this, &QDialog::accept);
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connect(ui->cancelButton, &QPushButton::clicked, this, &QDialog::reject);
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}
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OptionalModDialog::~OptionalModDialog()
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{
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delete ui;
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}
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