Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
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71
logic/Mod.h
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71
logic/Mod.h
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//
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// Copyright 2012 MultiMC Contributors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#pragma once
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#include <QFileInfo>
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class Mod
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{
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public:
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enum ModType
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{
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MOD_UNKNOWN, //!< Indicates an unspecified mod type.
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MOD_ZIPFILE, //!< The mod is a zip file containing the mod's class files.
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MOD_SINGLEFILE, //!< The mod is a single file (not a zip file).
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MOD_FOLDER, //!< The mod is in a folder on the filesystem.
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};
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Mod(const QFileInfo &file);
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QFileInfo filename() const { return m_file; }
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QString id() const { return m_id; }
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ModType type() const { return m_type; }
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QString mcversion() const { return m_mcversion; };
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bool valid() {return m_type != MOD_UNKNOWN;}
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QString name() const {return m_name; };
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QString version() const;
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// delete all the files of this mod
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bool destroy();
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// replace this mod with a copy of the other
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bool replace(Mod & with);
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// change the mod's filesystem path (used by mod lists for *MAGIC* purposes)
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void repath(const QFileInfo &file);
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bool operator ==(const Mod &other) const
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{
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return filename() == other.filename();
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}
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protected:
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//FIXME: what do do with those? HMM...
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/*
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void ReadModInfoData(QString info);
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void ReadForgeInfoData(QString infoFileData);
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*/
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QFileInfo m_file;
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QString m_id;
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QString m_name;
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QString m_version;
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QString m_mcversion;
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ModType m_type;
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};
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