Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
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67
logic/LegacyUpdate.h
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67
logic/LegacyUpdate.h
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QList>
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#include <QUrl>
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#include "net/DownloadJob.h"
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#include "tasks/Task.h"
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#include "BaseUpdate.h"
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class MinecraftVersion;
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class BaseInstance;
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class LegacyUpdate : public BaseUpdate
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{
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Q_OBJECT
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public:
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explicit LegacyUpdate(BaseInstance *inst, QObject *parent = 0);
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virtual void executeTask();
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private slots:
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void lwjglStart();
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void lwjglFinished( QNetworkReply* );
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void lwjglFailed();
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void jarStart();
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void jarFinished();
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void jarFailed();
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void extractLwjgl();
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void ModTheJar();
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private:
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QSharedPointer<QNetworkReply> m_reply;
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// target version, determined during this task
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// MinecraftVersion *targetVersion;
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QString lwjglURL;
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QString lwjglVersion;
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QString lwjglTargetPath;
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QString lwjglNativesPath;
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private:
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JobListPtr legacyDownloadJob;
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JobListQueue download_queue;
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// target version, determined during this task
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QSharedPointer<MinecraftVersion> targetVersion;
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};
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