Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
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49
logic/BaseUpdate.h
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49
logic/BaseUpdate.h
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QList>
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#include <QUrl>
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#include "net/DownloadJob.h"
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#include "tasks/Task.h"
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class MinecraftVersion;
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class BaseInstance;
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/*!
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* The game update task is the task that handles downloading instances' files.
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*/
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class BaseUpdate : public Task
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{
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Q_OBJECT
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public:
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explicit BaseUpdate(BaseInstance *inst, QObject *parent = 0);
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virtual void executeTask() = 0;
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protected slots:
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//virtual void error(const QString &msg);
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void updateDownloadProgress(qint64 current, qint64 total);
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protected:
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JobListQueue download_queue;
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BaseInstance *m_inst;
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};
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