feat: cache metadata in ModDetails

Allows for more easy access to the metadata by outside entities
This commit is contained in:
flow
2022-04-17 09:30:32 -03:00
committed by flow
parent fab4a7a602
commit 23febc6d94
3 changed files with 29 additions and 6 deletions

View File

@ -18,7 +18,6 @@
#include <QDateTime>
#include <QFileInfo>
#include <QList>
#include <memory>
#include "ModDetails.h"
#include "minecraft/mod/MetadataHandler.h"
@ -55,6 +54,9 @@ public:
QString description() const;
QStringList authors() const;
const std::shared_ptr<Metadata::ModStruct> metadata() const { return details().metadata; };
std::shared_ptr<Metadata::ModStruct> metadata() { return m_localDetails->metadata; };
bool enable(bool value);
// delete all the files of this mod
@ -71,11 +73,7 @@ public:
m_resolving = resolving;
m_resolutionTicket = resolutionTicket;
}
void finishResolvingWithDetails(std::shared_ptr<ModDetails> details){
m_resolving = false;
m_resolved = true;
m_localDetails = details;
}
void finishResolvingWithDetails(std::shared_ptr<ModDetails> details);
protected:
QFileInfo m_file;
@ -86,6 +84,10 @@ protected:
QString m_name;
ModType m_type = MOD_UNKNOWN;
bool m_from_metadata = false;
/* If the mod has metadata, this will be filled in the constructor, and passed to
* the ModDetails when calling finishResolvingWithDetails */
std::shared_ptr<Metadata::ModStruct> m_temp_metadata;
std::shared_ptr<ModDetails> m_localDetails;
bool m_enabled = true;