NOISSUE Resolve minecraft server using DNS SRV
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@ -19,6 +19,8 @@
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#include <LoggedProcess.h>
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#include <minecraft/auth/AuthSession.h>
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#include "MinecraftServerTarget.h"
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class LauncherPartLaunch: public LaunchStep
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{
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Q_OBJECT
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@ -39,6 +41,11 @@ public:
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m_session = session;
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}
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void setServerToJoin(MinecraftServerTargetPtr serverToJoin)
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{
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m_serverToJoin = std::move(serverToJoin);
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}
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private slots:
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void on_state(LoggedProcess::State state);
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@ -47,5 +54,7 @@ private:
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QString m_command;
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AuthSessionPtr m_session;
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QString m_launchScript;
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MinecraftServerTargetPtr m_serverToJoin;
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bool mayProceed = false;
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};
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