NOISSUE Flatten gui and logic libraries into MultiMC
This commit is contained in:
107
launcher/minecraft/update/AssetUpdateTask.cpp
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107
launcher/minecraft/update/AssetUpdateTask.cpp
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#include "Env.h"
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#include "AssetUpdateTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/PackProfile.h"
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#include "net/ChecksumValidator.h"
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#include "minecraft/AssetsUtils.h"
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AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
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{
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m_inst = inst;
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}
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AssetUpdateTask::~AssetUpdateTask()
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{
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}
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void AssetUpdateTask::executeTask()
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{
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setStatus(tr("Updating assets index..."));
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auto components = m_inst->getPackProfile();
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auto profile = components->getProfile();
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auto assets = profile->getMinecraftAssets();
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QUrl indexUrl = assets->url;
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QString localPath = assets->id + ".json";
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auto job = new NetJob(tr("Asset index for %1").arg(m_inst->name()));
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auto metacache = ENV.metacache();
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auto entry = metacache->resolveEntry("asset_indexes", localPath);
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entry->setStale(true);
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auto hexSha1 = assets->sha1.toLatin1();
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qDebug() << "Asset index SHA1:" << hexSha1;
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auto dl = Net::Download::makeCached(indexUrl, entry);
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auto rawSha1 = QByteArray::fromHex(assets->sha1.toLatin1());
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dl->addValidator(new Net::ChecksumValidator(QCryptographicHash::Sha1, rawSha1));
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job->addNetAction(dl);
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downloadJob.reset(job);
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connect(downloadJob.get(), &NetJob::succeeded, this, &AssetUpdateTask::assetIndexFinished);
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connect(downloadJob.get(), &NetJob::failed, this, &AssetUpdateTask::assetIndexFailed);
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connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
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qDebug() << m_inst->name() << ": Starting asset index download";
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downloadJob->start();
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}
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bool AssetUpdateTask::canAbort() const
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{
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return true;
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}
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void AssetUpdateTask::assetIndexFinished()
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{
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AssetsIndex index;
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qDebug() << m_inst->name() << ": Finished asset index download";
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auto components = m_inst->getPackProfile();
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auto profile = components->getProfile();
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auto assets = profile->getMinecraftAssets();
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QString asset_fname = "assets/indexes/" + assets->id + ".json";
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// FIXME: this looks like a job for a generic validator based on json schema?
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if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, index))
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{
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auto metacache = ENV.metacache();
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auto entry = metacache->resolveEntry("asset_indexes", assets->id + ".json");
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metacache->evictEntry(entry);
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emitFailed(tr("Failed to read the assets index!"));
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}
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auto job = index.getDownloadJob();
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if(job)
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{
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setStatus(tr("Getting the assets files from Mojang..."));
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downloadJob = job;
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connect(downloadJob.get(), &NetJob::succeeded, this, &AssetUpdateTask::emitSucceeded);
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connect(downloadJob.get(), &NetJob::failed, this, &AssetUpdateTask::assetsFailed);
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connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
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downloadJob->start();
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return;
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}
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emitSucceeded();
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}
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void AssetUpdateTask::assetIndexFailed(QString reason)
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{
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qDebug() << m_inst->name() << ": Failed asset index download";
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emitFailed(tr("Failed to download the assets index:\n%1").arg(reason));
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}
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void AssetUpdateTask::assetsFailed(QString reason)
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{
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emitFailed(tr("Failed to download assets:\n%1").arg(reason));
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}
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bool AssetUpdateTask::abort()
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{
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if(downloadJob)
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{
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return downloadJob->abort();
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}
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else
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{
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qWarning() << "Prematurely aborted AssetUpdateTask";
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}
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return true;
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}
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28
launcher/minecraft/update/AssetUpdateTask.h
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28
launcher/minecraft/update/AssetUpdateTask.h
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#pragma once
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#include "tasks/Task.h"
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#include "net/NetJob.h"
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class MinecraftInstance;
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class AssetUpdateTask : public Task
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{
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Q_OBJECT
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public:
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AssetUpdateTask(MinecraftInstance * inst);
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virtual ~AssetUpdateTask();
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void executeTask() override;
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bool canAbort() const override;
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private slots:
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void assetIndexFinished();
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void assetIndexFailed(QString reason);
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void assetsFailed(QString reason);
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public slots:
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bool abort() override;
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private:
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MinecraftInstance *m_inst;
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NetJobPtr downloadJob;
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};
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131
launcher/minecraft/update/FMLLibrariesTask.cpp
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131
launcher/minecraft/update/FMLLibrariesTask.cpp
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#include "Env.h"
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#include <FileSystem.h>
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#include <minecraft/VersionFilterData.h>
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#include "FMLLibrariesTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/PackProfile.h"
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#include "BuildConfig.h"
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FMLLibrariesTask::FMLLibrariesTask(MinecraftInstance * inst)
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{
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m_inst = inst;
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}
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void FMLLibrariesTask::executeTask()
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{
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// Get the mod list
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MinecraftInstance *inst = (MinecraftInstance *)m_inst;
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auto components = inst->getPackProfile();
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auto profile = components->getProfile();
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if (!profile->hasTrait("legacyFML"))
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{
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emitSucceeded();
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return;
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}
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QString version = components->getComponentVersion("net.minecraft");
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auto &fmlLibsMapping = g_VersionFilterData.fmlLibsMapping;
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if (!fmlLibsMapping.contains(version))
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{
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emitSucceeded();
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return;
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}
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auto &libList = fmlLibsMapping[version];
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// determine if we need some libs for FML or forge
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setStatus(tr("Checking for FML libraries..."));
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if(!components->getComponent("net.minecraftforge"))
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{
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emitSucceeded();
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return;
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}
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// now check the lib folder inside the instance for files.
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for (auto &lib : libList)
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{
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QFileInfo libInfo(FS::PathCombine(inst->libDir(), lib.filename));
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if (libInfo.exists())
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continue;
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fmlLibsToProcess.append(lib);
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}
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// if everything is in place, there's nothing to do here...
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if (fmlLibsToProcess.isEmpty())
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{
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emitSucceeded();
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return;
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}
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// download missing libs to our place
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setStatus(tr("Dowloading FML libraries..."));
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auto dljob = new NetJob("FML libraries");
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auto metacache = ENV.metacache();
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for (auto &lib : fmlLibsToProcess)
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{
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auto entry = metacache->resolveEntry("fmllibs", lib.filename);
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QString urlString = BuildConfig.FMLLIBS_BASE_URL + lib.filename;
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dljob->addNetAction(Net::Download::makeCached(QUrl(urlString), entry));
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}
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connect(dljob, &NetJob::succeeded, this, &FMLLibrariesTask::fmllibsFinished);
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connect(dljob, &NetJob::failed, this, &FMLLibrariesTask::fmllibsFailed);
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connect(dljob, &NetJob::progress, this, &FMLLibrariesTask::progress);
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downloadJob.reset(dljob);
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downloadJob->start();
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}
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bool FMLLibrariesTask::canAbort() const
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{
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return true;
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}
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void FMLLibrariesTask::fmllibsFinished()
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{
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downloadJob.reset();
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if (!fmlLibsToProcess.isEmpty())
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{
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setStatus(tr("Copying FML libraries into the instance..."));
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MinecraftInstance *inst = (MinecraftInstance *)m_inst;
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auto metacache = ENV.metacache();
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int index = 0;
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for (auto &lib : fmlLibsToProcess)
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{
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progress(index, fmlLibsToProcess.size());
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auto entry = metacache->resolveEntry("fmllibs", lib.filename);
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auto path = FS::PathCombine(inst->libDir(), lib.filename);
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if (!FS::ensureFilePathExists(path))
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{
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emitFailed(tr("Failed creating FML library folder inside the instance."));
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return;
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}
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if (!QFile::copy(entry->getFullPath(), FS::PathCombine(inst->libDir(), lib.filename)))
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{
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emitFailed(tr("Failed copying Forge/FML library: %1.").arg(lib.filename));
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return;
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}
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index++;
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}
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progress(index, fmlLibsToProcess.size());
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}
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emitSucceeded();
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}
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void FMLLibrariesTask::fmllibsFailed(QString reason)
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{
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QStringList failed = downloadJob->getFailedFiles();
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QString failed_all = failed.join("\n");
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emitFailed(tr("Failed to download the following files:\n%1\n\nReason:%2\nPlease try again.").arg(failed_all, reason));
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}
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bool FMLLibrariesTask::abort()
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{
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if(downloadJob)
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{
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return downloadJob->abort();
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}
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else
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{
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qWarning() << "Prematurely aborted FMLLibrariesTask";
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}
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return true;
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}
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31
launcher/minecraft/update/FMLLibrariesTask.h
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31
launcher/minecraft/update/FMLLibrariesTask.h
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#pragma once
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#include "tasks/Task.h"
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#include "net/NetJob.h"
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#include "minecraft/VersionFilterData.h"
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class MinecraftInstance;
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class FMLLibrariesTask : public Task
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{
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Q_OBJECT
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public:
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FMLLibrariesTask(MinecraftInstance * inst);
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virtual ~FMLLibrariesTask() {};
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void executeTask() override;
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bool canAbort() const override;
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private slots:
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void fmllibsFinished();
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void fmllibsFailed(QString reason);
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public slots:
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bool abort() override;
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private:
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MinecraftInstance *m_inst;
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NetJobPtr downloadJob;
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QList<FMLlib> fmlLibsToProcess;
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};
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21
launcher/minecraft/update/FoldersTask.cpp
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21
launcher/minecraft/update/FoldersTask.cpp
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#include "FoldersTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include <QDir>
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FoldersTask::FoldersTask(MinecraftInstance * inst)
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:Task()
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{
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m_inst = inst;
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}
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void FoldersTask::executeTask()
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{
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// Make directories
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QDir mcDir(m_inst->gameRoot());
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if (!mcDir.exists() && !mcDir.mkpath("."))
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{
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emitFailed(tr("Failed to create folder for minecraft binaries."));
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return;
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}
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emitSucceeded();
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}
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17
launcher/minecraft/update/FoldersTask.h
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17
launcher/minecraft/update/FoldersTask.h
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#pragma once
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#include "tasks/Task.h"
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class MinecraftInstance;
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class FoldersTask : public Task
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{
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Q_OBJECT
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public:
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FoldersTask(MinecraftInstance * inst);
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virtual ~FoldersTask() {};
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void executeTask() override;
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private:
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MinecraftInstance *m_inst;
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};
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90
launcher/minecraft/update/LibrariesTask.cpp
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90
launcher/minecraft/update/LibrariesTask.cpp
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@ -0,0 +1,90 @@
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#include "Env.h"
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#include "LibrariesTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/PackProfile.h"
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LibrariesTask::LibrariesTask(MinecraftInstance * inst)
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{
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m_inst = inst;
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}
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void LibrariesTask::executeTask()
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{
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setStatus(tr("Getting the library files from Mojang..."));
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qDebug() << m_inst->name() << ": downloading libraries";
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MinecraftInstance *inst = (MinecraftInstance *)m_inst;
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// Build a list of URLs that will need to be downloaded.
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auto components = inst->getPackProfile();
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auto profile = components->getProfile();
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auto job = new NetJob(tr("Libraries for instance %1").arg(inst->name()));
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downloadJob.reset(job);
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auto metacache = ENV.metacache();
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auto processArtifactPool = [&](const QList<LibraryPtr> & pool, QStringList & errors, const QString & localPath)
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{
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for (auto lib : pool)
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{
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if(!lib)
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{
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emitFailed(tr("Null jar is specified in the metadata, aborting."));
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return false;
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}
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auto dls = lib->getDownloads(currentSystem, metacache.get(), errors, localPath);
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for(auto dl : dls)
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{
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downloadJob->addNetAction(dl);
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}
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}
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return true;
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};
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QStringList failedLocalLibraries;
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QList<LibraryPtr> libArtifactPool;
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libArtifactPool.append(profile->getLibraries());
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libArtifactPool.append(profile->getNativeLibraries());
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libArtifactPool.append(profile->getMavenFiles());
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libArtifactPool.append(profile->getMainJar());
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processArtifactPool(libArtifactPool, failedLocalLibraries, inst->getLocalLibraryPath());
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QStringList failedLocalJarMods;
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processArtifactPool(profile->getJarMods(), failedLocalJarMods, inst->jarModsDir());
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if (!failedLocalJarMods.empty() || !failedLocalLibraries.empty())
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{
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downloadJob.reset();
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QString failed_all = (failedLocalLibraries + failedLocalJarMods).join("\n");
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emitFailed(tr("Some artifacts marked as 'local' are missing their files:\n%1\n\nYou need to either add the files, or removed the packages that require them.\nYou'll have to correct this problem manually.").arg(failed_all));
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return;
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}
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connect(downloadJob.get(), &NetJob::succeeded, this, &LibrariesTask::emitSucceeded);
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connect(downloadJob.get(), &NetJob::failed, this, &LibrariesTask::jarlibFailed);
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connect(downloadJob.get(), &NetJob::progress, this, &LibrariesTask::progress);
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downloadJob->start();
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}
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bool LibrariesTask::canAbort() const
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{
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return true;
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}
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void LibrariesTask::jarlibFailed(QString reason)
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{
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emitFailed(tr("Game update failed: it was impossible to fetch the required libraries.\nReason:\n%1").arg(reason));
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}
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bool LibrariesTask::abort()
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{
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if(downloadJob)
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{
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return downloadJob->abort();
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}
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else
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{
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qWarning() << "Prematurely aborted LibrariesTask";
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}
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return true;
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}
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26
launcher/minecraft/update/LibrariesTask.h
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26
launcher/minecraft/update/LibrariesTask.h
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@ -0,0 +1,26 @@
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#pragma once
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#include "tasks/Task.h"
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#include "net/NetJob.h"
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class MinecraftInstance;
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class LibrariesTask : public Task
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{
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Q_OBJECT
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public:
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LibrariesTask(MinecraftInstance * inst);
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virtual ~LibrariesTask() {};
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void executeTask() override;
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bool canAbort() const override;
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private slots:
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void jarlibFailed(QString reason);
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public slots:
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bool abort() override;
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private:
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MinecraftInstance *m_inst;
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NetJobPtr downloadJob;
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};
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