NOISSUE Flatten gui and logic libraries into MultiMC
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140
launcher/minecraft/legacy/LegacyInstance.h
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140
launcher/minecraft/legacy/LegacyInstance.h
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "BaseInstance.h"
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#include "launch/LaunchTask.h"
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class ModFolderModel;
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class LegacyModList;
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class WorldList;
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class Task;
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/*
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* WHY: Legacy instances - from MultiMC 3 and 4 - are here only to provide a way to upgrade them to the current format.
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*/
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class LegacyInstance : public BaseInstance
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{
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Q_OBJECT
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public:
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explicit LegacyInstance(SettingsObjectPtr globalSettings, SettingsObjectPtr settings, const QString &rootDir);
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virtual void saveNow() override {}
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/// Path to the instance's minecraft.jar
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QString runnableJar() const;
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//! Path to the instance's modlist file.
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QString modListFile() const;
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////// Directories //////
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QString libDir() const;
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QString savesDir() const;
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QString texturePacksDir() const;
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QString jarModsDir() const;
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QString loaderModsDir() const;
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QString coreModsDir() const;
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QString resourceDir() const;
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virtual QString instanceConfigFolder() const override;
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QString gameRoot() const override; // Path to the instance's minecraft directory.
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QString binRoot() const; // Path to the instance's minecraft bin directory.
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/// Get the curent base jar of this instance. By default, it's the
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/// versions/$version/$version.jar
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QString baseJar() const;
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/// the default base jar of this instance
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QString defaultBaseJar() const;
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/// the default custom base jar of this instance
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QString defaultCustomBaseJar() const;
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// the main jar that we actually want to keep when migrating the instance
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QString mainJarToPreserve() const;
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/*!
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* Whether or not custom base jar is used
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*/
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bool shouldUseCustomBaseJar() const;
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/*!
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* The value of the custom base jar
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*/
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QString customBaseJar() const;
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std::shared_ptr<LegacyModList> jarModList() const;
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std::shared_ptr<WorldList> worldList() const;
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/*!
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* Whether or not the instance's minecraft.jar needs to be rebuilt.
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* If this is true, when the instance launches, its jar mods will be
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* re-added to a fresh minecraft.jar file.
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*/
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bool shouldRebuild() const;
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QString currentVersionId() const;
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QString intendedVersionId() const;
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QSet<QString> traits() const override
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{
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return {"legacy-instance", "texturepacks"};
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};
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virtual bool shouldUpdate() const;
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virtual shared_qobject_ptr<Task> createUpdateTask(Net::Mode mode) override;
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virtual QString typeName() const override;
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bool canLaunch() const override
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{
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return false;
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}
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bool canEdit() const override
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{
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return true;
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}
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bool canExport() const override
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{
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return false;
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}
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shared_qobject_ptr<LaunchTask> createLaunchTask(
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AuthSessionPtr account, MinecraftServerTargetPtr serverToJoin) override
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{
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return nullptr;
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}
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IPathMatcher::Ptr getLogFileMatcher() override
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{
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return nullptr;
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}
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QString getLogFileRoot() override
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{
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return gameRoot();
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}
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QString getStatusbarDescription() override;
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QStringList verboseDescription(AuthSessionPtr session, MinecraftServerTargetPtr serverToJoin) override;
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QProcessEnvironment createEnvironment() override
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{
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return QProcessEnvironment();
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}
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QMap<QString, QString> getVariables() const override
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{
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return {};
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}
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protected:
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mutable std::shared_ptr<LegacyModList> jar_mod_list;
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mutable std::shared_ptr<WorldList> m_world_list;
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};
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