NOISSUE Flatten gui and logic libraries into MultiMC
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60
launcher/minecraft/launch/LauncherPartLaunch.h
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60
launcher/minecraft/launch/LauncherPartLaunch.h
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <launch/LaunchStep.h>
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#include <LoggedProcess.h>
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#include <minecraft/auth/AuthSession.h>
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#include "MinecraftServerTarget.h"
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class LauncherPartLaunch: public LaunchStep
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{
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Q_OBJECT
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public:
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explicit LauncherPartLaunch(LaunchTask *parent);
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virtual ~LauncherPartLaunch() {};
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virtual void executeTask();
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virtual bool abort();
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virtual void proceed();
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virtual bool canAbort() const
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{
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return true;
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}
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void setWorkingDirectory(const QString &wd);
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void setAuthSession(AuthSessionPtr session)
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{
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m_session = session;
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}
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void setServerToJoin(MinecraftServerTargetPtr serverToJoin)
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{
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m_serverToJoin = std::move(serverToJoin);
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}
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private slots:
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void on_state(LoggedProcess::State state);
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private:
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LoggedProcess m_process;
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QString m_command;
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AuthSessionPtr m_session;
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QString m_launchScript;
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MinecraftServerTargetPtr m_serverToJoin;
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bool mayProceed = false;
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};
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