NOISSUE Flatten gui and logic libraries into MultiMC
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144
launcher/minecraft/auth/flows/RefreshTask.cpp
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144
launcher/minecraft/auth/flows/RefreshTask.cpp
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RefreshTask.h"
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#include "../MojangAccount.h"
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QVariant>
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#include <QDebug>
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RefreshTask::RefreshTask(MojangAccount *account) : YggdrasilTask(account)
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{
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}
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QJsonObject RefreshTask::getRequestContent() const
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{
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/*
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* {
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* "clientToken": "client identifier"
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* "accessToken": "current access token to be refreshed"
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* "selectedProfile": // specifying this causes errors
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* {
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* "id": "profile ID"
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* "name": "profile name"
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* }
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* "requestUser": true/false // request the user structure
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* }
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*/
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QJsonObject req;
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req.insert("clientToken", m_account->m_clientToken);
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req.insert("accessToken", m_account->m_accessToken);
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/*
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{
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auto currentProfile = m_account->currentProfile();
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QJsonObject profile;
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profile.insert("id", currentProfile->id());
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profile.insert("name", currentProfile->name());
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req.insert("selectedProfile", profile);
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}
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*/
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req.insert("requestUser", true);
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return req;
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}
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void RefreshTask::processResponse(QJsonObject responseData)
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{
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// Read the response data. We need to get the client token, access token, and the selected
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// profile.
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qDebug() << "Processing authentication response.";
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// qDebug() << responseData;
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// If we already have a client token, make sure the one the server gave us matches our
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// existing one.
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QString clientToken = responseData.value("clientToken").toString("");
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if (clientToken.isEmpty())
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{
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// Fail if the server gave us an empty client token
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changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
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return;
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}
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if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
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{
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changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
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return;
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}
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// Now, we set the access token.
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qDebug() << "Getting new access token.";
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QString accessToken = responseData.value("accessToken").toString("");
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if (accessToken.isEmpty())
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{
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// Fail if the server didn't give us an access token.
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changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
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return;
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}
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// we validate that the server responded right. (our current profile = returned current
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// profile)
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QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
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QString currentProfileId = currentProfile.value("id").toString("");
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if (m_account->currentProfile()->id != currentProfileId)
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{
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changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected."));
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return;
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}
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// this is what the vanilla launcher passes to the userProperties launch param
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if (responseData.contains("user"))
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{
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User u;
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auto obj = responseData.value("user").toObject();
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u.id = obj.value("id").toString();
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auto propArray = obj.value("properties").toArray();
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for (auto prop : propArray)
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{
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auto propTuple = prop.toObject();
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auto name = propTuple.value("name").toString();
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auto value = propTuple.value("value").toString();
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u.properties.insert(name, value);
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}
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m_account->m_user = u;
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}
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// We've made it through the minefield of possible errors. Return true to indicate that
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// we've succeeded.
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qDebug() << "Finished reading refresh response.";
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// Reset the access token.
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m_account->m_accessToken = accessToken;
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changeState(STATE_SUCCEEDED);
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}
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QString RefreshTask::getEndpoint() const
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{
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return "refresh";
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}
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QString RefreshTask::getStateMessage() const
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{
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switch (m_state)
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{
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case STATE_SENDING_REQUEST:
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return tr("Refreshing login token...");
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case STATE_PROCESSING_RESPONSE:
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return tr("Refreshing login token: Processing response...");
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default:
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return YggdrasilTask::getStateMessage();
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}
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}
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