@ -15,41 +15,39 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <QUrl>
|
||||
|
||||
#include <quazip/quazip.h>
|
||||
#include "minecraft/VersionFilterData.h"
|
||||
#include "net/NetJob.h"
|
||||
#include "tasks/Task.h"
|
||||
#include "minecraft/VersionFilterData.h"
|
||||
#include <quazip/quazip.h>
|
||||
|
||||
class MinecraftVersion;
|
||||
class MinecraftInstance;
|
||||
|
||||
// FIXME: This looks very similar to a SequentialTask. Maybe we can reduce code duplications? :^)
|
||||
|
||||
class MinecraftUpdate : public Task
|
||||
{
|
||||
class MinecraftUpdate : public Task {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit MinecraftUpdate(MinecraftInstance *inst, QObject *parent = 0);
|
||||
virtual ~MinecraftUpdate() {};
|
||||
public:
|
||||
explicit MinecraftUpdate(MinecraftInstance* inst, QObject* parent = 0);
|
||||
virtual ~MinecraftUpdate(){};
|
||||
|
||||
void executeTask() override;
|
||||
bool canAbort() const override;
|
||||
|
||||
private
|
||||
slots:
|
||||
private slots:
|
||||
bool abort() override;
|
||||
void subtaskSucceeded();
|
||||
void subtaskFailed(QString error);
|
||||
|
||||
private:
|
||||
private:
|
||||
void next();
|
||||
|
||||
private:
|
||||
MinecraftInstance *m_inst = nullptr;
|
||||
private:
|
||||
MinecraftInstance* m_inst = nullptr;
|
||||
QList<Task::Ptr> m_tasks;
|
||||
QString m_preFailure;
|
||||
int m_currentTask = -1;
|
||||
|
Reference in New Issue
Block a user