GH-1502 move launch script generation to the Minecraft launch step

This commit is contained in:
Petr Mrázek
2016-02-28 19:33:05 +01:00
parent 9497b7e96c
commit 1a9793197f
7 changed files with 46 additions and 26 deletions

View File

@ -29,6 +29,9 @@ void LaunchMinecraft::executeTask()
{
auto instance = m_parent->instance();
std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
m_launchScript = minecraftInstance->createLaunchScript(m_session);
QStringList args = minecraftInstance->javaArguments();
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' is created.

View File

@ -17,6 +17,7 @@
#include <launch/LaunchStep.h>
#include <launch/LoggedProcess.h>
#include <minecraft/auth/AuthSession.h>
class LaunchMinecraft: public LaunchStep
{
@ -31,9 +32,9 @@ public:
return true;
}
void setWorkingDirectory(const QString &wd);
void setLaunchScript(const QString &ls)
void setAuthSession(AuthSessionPtr session)
{
m_launchScript = ls;
m_session = session;
}
private slots:
void on_state(LoggedProcess::State state);
@ -42,5 +43,6 @@ private:
LoggedProcess m_process;
QString m_command;
QString m_launchScript;
AuthSessionPtr m_session;
bool mayProceed = false;
};