GH-3229 fix copy seed button not working for newer worlds
Added the `optional-bare` library and refactored NBT reading code to support this change.
This commit is contained in:
@ -526,7 +526,7 @@ set_target_properties(MultiMC_logic PROPERTIES CXX_VISIBILITY_PRESET hidden VISI
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generate_export_header(MultiMC_logic)
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# Link
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target_link_libraries(MultiMC_logic systeminfo MultiMC_quazip MultiMC_classparser ${NBT_NAME} ${ZLIB_LIBRARIES} BuildConfig)
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target_link_libraries(MultiMC_logic systeminfo MultiMC_quazip MultiMC_classparser ${NBT_NAME} ${ZLIB_LIBRARIES} optional-bare BuildConfig)
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target_link_libraries(MultiMC_logic Qt5::Core Qt5::Xml Qt5::Network Qt5::Concurrent)
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# Mark and export headers
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@ -32,7 +32,36 @@
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#include <QCoreApplication>
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QString gameTypeToString(GameType type)
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#include <nonstd/optional>
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using nonstd::optional;
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using nonstd::nullopt;
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GameType::GameType(nonstd::optional<int> original):
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original(original)
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{
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if(!original) {
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return;
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}
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switch(*original) {
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case 0:
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type = GameType::Survival;
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break;
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case 1:
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type = GameType::Creative;
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break;
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case 2:
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type = GameType::Adventure;
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break;
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case 3:
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type = GameType::Spectator;
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break;
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default:
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break;
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}
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}
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QString GameType::toTranslatedString() const
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{
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switch (type)
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{
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@ -47,7 +76,31 @@ QString gameTypeToString(GameType type)
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default:
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break;
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}
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return QObject::tr("Unknown");
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if(original) {
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return QCoreApplication::translate("GameType", "Unknown (%1)").arg(*original);
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}
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return QCoreApplication::translate("GameType", "Undefined");
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}
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QString GameType::toLogString() const
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{
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switch (type)
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{
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case GameType::Survival:
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return "Survival";
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case GameType::Creative:
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return "Creative";
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case GameType::Adventure:
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return "Adventure";
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case GameType::Spectator:
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return "Spectator";
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default:
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break;
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}
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if(original) {
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return QString("Unknown (%1)").arg(*original);
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}
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return "Undefined";
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}
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std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data)
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@ -58,15 +111,22 @@ std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data)
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return nullptr;
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}
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std::istringstream foo(std::string(output.constData(), output.size()));
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auto pair = nbt::io::read_compound(foo);
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try {
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auto pair = nbt::io::read_compound(foo);
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if(pair.first != "")
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if(pair.first != "")
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return nullptr;
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if(pair.second == nullptr)
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return nullptr;
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return std::move(pair.second);
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}
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catch (const nbt::io::input_error &e)
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{
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qWarning() << "Unable to parse level.dat:" << e.what();
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return nullptr;
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if(pair.second == nullptr)
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return nullptr;
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return std::move(pair.second);
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}
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}
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QByteArray serializeLevelDat(nbt::tag_compound * levelInfo)
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@ -288,14 +348,16 @@ bool World::rename(const QString &newName)
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return true;
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}
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static QString read_string (nbt::value& parent, const char * name, const QString & fallback = QString())
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namespace {
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optional<QString> read_string (nbt::value& parent, const char * name)
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{
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try
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{
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auto &namedValue = parent.at(name);
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if(namedValue.get_type() != nbt::tag_type::String)
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{
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return fallback;
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return nullopt;
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}
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auto & tag_str = namedValue.as<nbt::tag_string>();
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return QString::fromStdString(tag_str.get());
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@ -303,25 +365,25 @@ static QString read_string (nbt::value& parent, const char * name, const QString
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catch (const std::out_of_range &e)
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{
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// fallback for old world formats
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qWarning() << "String NBT tag" << name << "could not be found. Defaulting to" << fallback;
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return fallback;
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qWarning() << "String NBT tag" << name << "could not be found.";
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return nullopt;
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}
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catch (const std::bad_cast &e)
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{
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// type mismatch
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qWarning() << "NBT tag" << name << "could not be converted to string. Defaulting to" << fallback;
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return fallback;
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qWarning() << "NBT tag" << name << "could not be converted to string.";
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return nullopt;
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}
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}
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static int64_t read_long (nbt::value& parent, const char * name, const int64_t & fallback = 0)
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optional<int64_t> read_long (nbt::value& parent, const char * name)
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{
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try
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{
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auto &namedValue = parent.at(name);
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if(namedValue.get_type() != nbt::tag_type::Long)
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{
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return fallback;
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return nullopt;
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}
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auto & tag_str = namedValue.as<nbt::tag_long>();
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return tag_str.get();
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@ -329,25 +391,25 @@ static int64_t read_long (nbt::value& parent, const char * name, const int64_t &
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catch (const std::out_of_range &e)
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{
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// fallback for old world formats
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qWarning() << "Long NBT tag" << name << "could not be found. Defaulting to" << fallback;
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return fallback;
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qWarning() << "Long NBT tag" << name << "could not be found.";
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return nullopt;
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}
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catch (const std::bad_cast &e)
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{
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// type mismatch
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qWarning() << "NBT tag" << name << "could not be converted to long. Defaulting to" << fallback;
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return fallback;
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qWarning() << "NBT tag" << name << "could not be converted to long.";
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return nullopt;
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}
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}
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static int read_int (nbt::value& parent, const char * name, const int & fallback = 0)
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optional<int> read_int (nbt::value& parent, const char * name)
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{
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try
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{
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auto &namedValue = parent.at(name);
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if(namedValue.get_type() != nbt::tag_type::Int)
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{
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return fallback;
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return nullopt;
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}
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auto & tag_str = namedValue.as<nbt::tag_int>();
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return tag_str.get();
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@ -355,62 +417,72 @@ static int read_int (nbt::value& parent, const char * name, const int & fallback
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catch (const std::out_of_range &e)
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{
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// fallback for old world formats
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qWarning() << "Int NBT tag" << name << "could not be found. Defaulting to" << fallback;
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return fallback;
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qWarning() << "Int NBT tag" << name << "could not be found.";
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return nullopt;
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}
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catch (const std::bad_cast &e)
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{
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// type mismatch
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qWarning() << "NBT tag" << name << "could not be converted to int. Defaulting to" << fallback;
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return fallback;
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qWarning() << "NBT tag" << name << "could not be converted to int.";
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return nullopt;
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}
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}
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GameType read_gametype(nbt::value& parent, const char * name) {
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return GameType(read_int(parent, name));
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}
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}
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void World::loadFromLevelDat(QByteArray data)
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{
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try
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auto levelData = parseLevelDat(data);
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if(!levelData)
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{
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auto levelData = parseLevelDat(data);
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if(!levelData)
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{
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is_valid = false;
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return;
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}
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auto &val = levelData->at("Data");
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is_valid = val.get_type() == nbt::tag_type::Compound;
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if(!is_valid)
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return;
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m_actualName = read_string(val, "LevelName", m_folderName);
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int64_t temp = read_long(val, "LastPlayed", 0);
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if(temp == 0)
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{
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m_lastPlayed = levelDatTime;
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}
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else
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{
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m_lastPlayed = QDateTime::fromMSecsSinceEpoch(temp);
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}
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int GameType_val = read_int(val, "GameType", 0);
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m_gameType = (GameType) GameType_val;
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m_randomSeed = read_long(val, "RandomSeed", 0);
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qDebug() << "World Name:" << m_actualName;
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qDebug() << "Last Played:" << m_lastPlayed.toString();
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qDebug() << "Seed:" << m_randomSeed;
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qDebug() << "GameMode:" << GameType_val;
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}
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catch (const nbt::io::input_error &e)
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{
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qWarning() << "Unable to load" << m_folderName << ":" << e.what();
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is_valid = false;
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return;
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}
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nbt::value * valPtr = nullptr;
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try {
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valPtr = &levelData->at("Data");
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}
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catch (const std::out_of_range &e) {
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qWarning() << "Unable to read NBT tags from " << m_folderName << ":" << e.what();
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is_valid = false;
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return;
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}
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nbt::value &val = *valPtr;
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is_valid = val.get_type() == nbt::tag_type::Compound;
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if(!is_valid)
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return;
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auto name = read_string(val, "LevelName");
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m_actualName = name ? *name : m_folderName;
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auto timestamp = read_long(val, "LastPlayed");
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m_lastPlayed = timestamp ? QDateTime::fromMSecsSinceEpoch(*timestamp) : levelDatTime;
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m_gameType = read_gametype(val, "GameType");
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optional<int64_t> randomSeed;
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try {
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auto &WorldGen_val = val.at("WorldGenSettings");
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randomSeed = read_long(WorldGen_val, "seed");
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}
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catch (std::out_of_range) {}
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if(!randomSeed) {
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randomSeed = read_long(val, "RandomSeed");
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}
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m_randomSeed = randomSeed ? *randomSeed : 0;
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qDebug() << "World Name:" << m_actualName;
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qDebug() << "Last Played:" << m_lastPlayed.toString();
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if(randomSeed) {
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qDebug() << "Seed:" << *randomSeed;
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}
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qDebug() << "GameType:" << m_gameType.toLogString();
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}
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bool World::replace(World &with)
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@ -16,17 +16,27 @@
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#pragma once
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#include <QFileInfo>
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#include <QDateTime>
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#include <nonstd/optional>
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#include "multimc_logic_export.h"
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enum class GameType
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{
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Survival,
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Creative,
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Adventure,
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Spectator
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struct MULTIMC_LOGIC_EXPORT GameType {
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GameType() = default;
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GameType (nonstd::optional<int> original);
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QString toTranslatedString() const;
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QString toLogString() const;
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enum
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{
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Unknown = -1,
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Survival = 0,
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Creative,
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Adventure,
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Spectator
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} type = Unknown;
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nonstd::optional<int> original;
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};
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QString MULTIMC_LOGIC_EXPORT gameTypeToString(GameType type);
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class MULTIMC_LOGIC_EXPORT World
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{
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@ -98,6 +108,6 @@ protected:
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QDateTime levelDatTime;
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QDateTime m_lastPlayed;
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int64_t m_randomSeed = 0;
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GameType m_gameType = GameType::Survival;
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GameType m_gameType;
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bool is_valid = false;
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};
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@ -175,7 +175,7 @@ QVariant WorldList::data(const QModelIndex &index, int role) const
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return world.name();
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case GameModeColumn:
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return gameTypeToString(world.gameType());
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return world.gameType().toTranslatedString();
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case LastPlayedColumn:
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return world.lastPlayed();
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