refactor(windows console): move to external file
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
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5740ee0444
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186211244d
@ -136,15 +136,7 @@
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#endif
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#if defined Q_OS_WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <iostream>
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#include "WindowsConsole.h"
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#endif
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#define STRINGIFY(x) #x
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@ -174,112 +166,13 @@ void appDebugOutput(QtMsgType type, const QMessageLogContext &context, const QSt
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} // namespace
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#if defined Q_OS_WIN32
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// taken from https://stackoverflow.com/a/25927081
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// getting a proper output to console with redirection support on windows is apearently hell
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void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr)
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{
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// Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been
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// observed that the file number of our standard handle file objects can be assigned internally to a value of -2
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// when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our
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// call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value
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// before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to
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// use the "nul" device, which will place them into a valid state, after which we can redirect them to our target
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// using the "_dup2" function.
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if (bindStdIn) {
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FILE* dummyFile;
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freopen_s(&dummyFile, "nul", "r", stdin);
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}
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if (bindStdOut) {
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FILE* dummyFile;
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freopen_s(&dummyFile, "nul", "w", stdout);
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}
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if (bindStdErr) {
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FILE* dummyFile;
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freopen_s(&dummyFile, "nul", "w", stderr);
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}
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// Redirect unbuffered stdin from the current standard input handle
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if (bindStdIn) {
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HANDLE stdHandle = GetStdHandle(STD_INPUT_HANDLE);
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if (stdHandle != INVALID_HANDLE_VALUE) {
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int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
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if (fileDescriptor != -1) {
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FILE* file = _fdopen(fileDescriptor, "r");
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if (file != NULL) {
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int dup2Result = _dup2(_fileno(file), _fileno(stdin));
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if (dup2Result == 0) {
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setvbuf(stdin, NULL, _IONBF, 0);
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}
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}
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}
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}
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}
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// Redirect unbuffered stdout to the current standard output handle
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if (bindStdOut) {
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HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
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if (stdHandle != INVALID_HANDLE_VALUE) {
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int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
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if (fileDescriptor != -1) {
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FILE* file = _fdopen(fileDescriptor, "w");
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if (file != NULL) {
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int dup2Result = _dup2(_fileno(file), _fileno(stdout));
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if (dup2Result == 0) {
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setvbuf(stdout, NULL, _IONBF, 0);
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}
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}
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}
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}
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}
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// Redirect unbuffered stderr to the current standard error handle
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if (bindStdErr) {
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HANDLE stdHandle = GetStdHandle(STD_ERROR_HANDLE);
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if (stdHandle != INVALID_HANDLE_VALUE) {
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int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
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if (fileDescriptor != -1) {
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FILE* file = _fdopen(fileDescriptor, "w");
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if (file != NULL) {
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int dup2Result = _dup2(_fileno(file), _fileno(stderr));
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if (dup2Result == 0) {
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setvbuf(stderr, NULL, _IONBF, 0);
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}
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}
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}
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}
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}
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// Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the
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// standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In
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// versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything
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// has been read from or written to the targets or not.
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if (bindStdIn) {
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std::wcin.clear();
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std::cin.clear();
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}
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if (bindStdOut) {
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std::wcout.clear();
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std::cout.clear();
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}
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if (bindStdErr) {
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std::wcerr.clear();
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std::cerr.clear();
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}
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}
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#endif
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Application::Application(int& argc, char** argv) : QApplication(argc, argv)
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{
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#if defined Q_OS_WIN32
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// attach the parent console if stdout not already captured
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auto stdout_type = GetFileType(GetStdHandle(STD_OUTPUT_HANDLE));
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if (stdout_type == FILE_TYPE_CHAR || stdout_type == FILE_TYPE_UNKNOWN) {
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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BindCrtHandlesToStdHandles(true, true, true);
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consoleAttached = true;
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}
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if (AttachWindowsConsole()) {
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consoleAttached = true;
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}
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#endif
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setOrganizationName(BuildConfig.LAUNCHER_NAME);
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@ -1018,6 +1018,14 @@ SET(LAUNCHER_SOURCES
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ui/instanceview/VisualGroup.h
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)
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if(WIN32)
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set(LAUNCHER_SOURCES
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WindowsConsole.cpp
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WindowsConsole.h
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${LAUNCHER_SOURCES}
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)
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endif()
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qt_wrap_ui(LAUNCHER_UI
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ui/MainWindow.ui
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ui/setupwizard/PasteWizardPage.ui
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134
launcher/WindowsConsole.cpp
Normal file
134
launcher/WindowsConsole.cpp
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@ -0,0 +1,134 @@
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <iostream>
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// taken from https://stackoverflow.com/a/25927081
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// getting a proper output to console with redirection support on windows is apparently hell
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void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr)
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{
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// Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been
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// observed that the file number of our standard handle file objects can be assigned internally to a value of -2
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// when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our
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// call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value
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// before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to
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// use the "nul" device, which will place them into a valid state, after which we can redirect them to our target
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// using the "_dup2" function.
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if (bindStdIn) {
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FILE* dummyFile;
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freopen_s(&dummyFile, "nul", "r", stdin);
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}
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if (bindStdOut) {
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FILE* dummyFile;
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freopen_s(&dummyFile, "nul", "w", stdout);
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}
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if (bindStdErr) {
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FILE* dummyFile;
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freopen_s(&dummyFile, "nul", "w", stderr);
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}
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// Redirect unbuffered stdin from the current standard input handle
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if (bindStdIn) {
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HANDLE stdHandle = GetStdHandle(STD_INPUT_HANDLE);
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if (stdHandle != INVALID_HANDLE_VALUE) {
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int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
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if (fileDescriptor != -1) {
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FILE* file = _fdopen(fileDescriptor, "r");
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if (file != NULL) {
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int dup2Result = _dup2(_fileno(file), _fileno(stdin));
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if (dup2Result == 0) {
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setvbuf(stdin, NULL, _IONBF, 0);
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}
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}
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}
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}
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}
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// Redirect unbuffered stdout to the current standard output handle
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if (bindStdOut) {
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HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
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if (stdHandle != INVALID_HANDLE_VALUE) {
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int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
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if (fileDescriptor != -1) {
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FILE* file = _fdopen(fileDescriptor, "w");
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if (file != NULL) {
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int dup2Result = _dup2(_fileno(file), _fileno(stdout));
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if (dup2Result == 0) {
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setvbuf(stdout, NULL, _IONBF, 0);
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}
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}
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}
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}
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}
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// Redirect unbuffered stderr to the current standard error handle
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if (bindStdErr) {
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HANDLE stdHandle = GetStdHandle(STD_ERROR_HANDLE);
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if (stdHandle != INVALID_HANDLE_VALUE) {
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int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
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if (fileDescriptor != -1) {
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FILE* file = _fdopen(fileDescriptor, "w");
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if (file != NULL) {
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int dup2Result = _dup2(_fileno(file), _fileno(stderr));
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if (dup2Result == 0) {
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setvbuf(stderr, NULL, _IONBF, 0);
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}
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}
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}
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}
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}
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// Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the
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// standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In
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// versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything
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// has been read from or written to the targets or not.
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if (bindStdIn) {
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std::wcin.clear();
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std::cin.clear();
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}
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if (bindStdOut) {
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std::wcout.clear();
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std::cout.clear();
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}
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if (bindStdErr) {
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std::wcerr.clear();
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std::cerr.clear();
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}
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}
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bool AttachWindowsConsole() {
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auto stdout_type = GetFileType(GetStdHandle(STD_OUTPUT_HANDLE));
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if (stdout_type == FILE_TYPE_CHAR || stdout_type == FILE_TYPE_UNKNOWN) {
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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BindCrtHandlesToStdHandles(true, true, true);
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return true;
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}
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}
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return false;
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}
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25
launcher/WindowsConsole.h
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25
launcher/WindowsConsole.h
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@ -0,0 +1,25 @@
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr);
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bool AttachWindowsConsole();
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