SCRATCH move things to the right places
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154
logic/minecraft/LwjglVersionList.h
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154
logic/minecraft/LwjglVersionList.h
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/* Copyright 2013-2015 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QAbstractListModel>
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#include <QUrl>
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#include <QNetworkReply>
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#include <memory>
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#include "logic/BaseVersion.h"
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#include "logic/BaseVersionList.h"
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class LWJGLVersion;
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typedef std::shared_ptr<LWJGLVersion> PtrLWJGLVersion;
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class LWJGLVersion : public BaseVersion
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{
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public:
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LWJGLVersion(const QString &name, const QString &url)
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: m_name(name), m_url(url)
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{
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}
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virtual QString descriptor()
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{
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return m_name;
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}
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virtual QString name()
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{
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return m_name;
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}
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virtual QString typeString() const
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{
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return QObject::tr("Upstream");
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}
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QString url() const
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{
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return m_url;
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}
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protected:
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QString m_name;
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QString m_url;
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};
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class LWJGLVersionList : public BaseVersionList
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{
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Q_OBJECT
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public:
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explicit LWJGLVersionList(QObject *parent = 0);
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bool isLoaded()
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{
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return m_vlist.length() > 0;
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}
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virtual const BaseVersionPtr at(int i) const override
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{
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return m_vlist[i];
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}
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virtual Task* getLoadTask()
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{
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return nullptr;
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}
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virtual void sort() {};
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virtual void updateListData(QList< BaseVersionPtr > versions) {};
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int count() const
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{
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return m_vlist.length();
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}
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virtual QVariant data(const QModelIndex &index, int role) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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virtual int rowCount(const QModelIndex &parent) const
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{
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return count();
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}
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virtual int columnCount(const QModelIndex &parent) const;
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virtual bool isLoading() const;
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virtual bool errored() const
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{
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return m_errored;
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}
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virtual QString lastErrorMsg() const
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{
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return m_lastErrorMsg;
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}
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public
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slots:
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/*!
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* Loads the version list.
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* This is done asynchronously. On success, the loadListFinished() signal will
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* be emitted. The list model will be reset as well, resulting in the modelReset()
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* signal being emitted. Note that the model will be reset before loadListFinished() is
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* emitted.
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* If loading the list failed, the loadListFailed(QString msg),
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* signal will be emitted.
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*/
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virtual void loadList();
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signals:
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/*!
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* Emitted when the list either starts or finishes loading.
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* \param loading Whether or not the list is loading.
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*/
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void loadingStateUpdated(bool loading);
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void loadListFinished();
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void loadListFailed(QString msg);
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private:
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QList<PtrLWJGLVersion> m_vlist;
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QNetworkReply *m_netReply;
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QNetworkReply *reply;
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bool m_loading;
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bool m_errored;
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QString m_lastErrorMsg;
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void failed(QString msg);
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void finished();
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void setLoading(bool loading);
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private
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slots:
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virtual void netRequestComplete();
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};
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