GH-2374 fix missing alternating backgrounds in worlds, add gametype column

This commit is contained in:
Petr Mrázek
2018-12-11 23:53:14 +01:00
parent de568b32b8
commit 13b293dd65
5 changed files with 76 additions and 1 deletions

View File

@ -30,6 +30,26 @@
#include <quazipfile.h>
#include <quazipdir.h>
#include <QCoreApplication>
QString gameTypeToString(GameType type)
{
switch (type)
{
case GameType::Survival:
return QCoreApplication::translate("GameType", "Survival");
case GameType::Creative:
return QCoreApplication::translate("GameType", "Creative");
case GameType::Adventure:
return QCoreApplication::translate("GameType", "Adventure");
case GameType::Spectator:
return QCoreApplication::translate("GameType", "Spectator");
default:
break;
}
return QObject::tr("Unknown");
}
std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data)
{
QByteArray output;
@ -303,6 +323,32 @@ static int64_t read_long (nbt::value& parent, const char * name, const int64_t &
}
}
static int read_int (nbt::value& parent, const char * name, const int & fallback = 0)
{
try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::Int)
{
return fallback;
}
auto & tag_str = namedValue.as<nbt::tag_int>();
return tag_str.get();
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "Int NBT tag" << name << "could not be found. Defaulting to" << fallback;
return fallback;
}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to int. Defaulting to" << fallback;
return fallback;
}
}
void World::loadFromLevelDat(QByteArray data)
{
try
@ -332,11 +378,14 @@ void World::loadFromLevelDat(QByteArray data)
m_lastPlayed = QDateTime::fromMSecsSinceEpoch(temp);
}
m_gameType = (GameType) read_int(val, "GameType", 0);
m_randomSeed = read_long(val, "RandomSeed", 0);
qDebug() << "World Name:" << m_actualName;
qDebug() << "Last Played:" << m_lastPlayed.toString();
qDebug() << "Seed:" << m_randomSeed;
qDebug() << "GameMode:" << m_randomSeed;
}
catch (const nbt::io::input_error &e)
{