Fix: signal/slot macro -> func pointer & network fixes
- convert qt connect calls to use function pointers instead of the signal/slot macros wherever practical (UI classes were mostly left alone, target was tasks and processes) - give signals an explicit receivers to use the static method over the instance method wherever practical - ensure networks tasks are using the `errorOccured` signal added in Qt5.15 over the deprecated `error` signal - ensure all networks tasks have an sslErrors signal connected - add seemingly missing `MinecraftAccount::authSucceeded` connection for `MSAInteractive` login flow Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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@ -501,7 +501,7 @@ void VersionPage::on_actionDownload_All_triggered()
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return;
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}
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ProgressDialog tDialog(this);
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connect(updateTask.get(), SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
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connect(updateTask.get(), &Task::failed, this, &VersionPage::onGameUpdateError);
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// FIXME: unused return value
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tDialog.execWithTask(updateTask.get());
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updateButtons();
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