Fix: signal/slot macro -> func pointer & network fixes

- convert qt connect calls to use function pointers instead of the signal/slot macros wherever practical (UI classes were mostly left alone, target was tasks and processes)
- give signals an explicit receivers to use the static method over the instance method wherever practical
- ensure networks tasks are using the `errorOccured` signal added in Qt5.15 over the deprecated `error` signal
- ensure all networks tasks have an sslErrors signal connected
- add seemingly missing `MinecraftAccount::authSucceeded` connection for `MSAInteractive` login flow

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2023-04-17 17:51:34 -07:00
parent 1b05303250
commit 12f0d51c0c
27 changed files with 148 additions and 86 deletions

View File

@ -132,11 +132,10 @@ bool SettingsObject::reload()
void SettingsObject::connectSignals(const Setting &setting)
{
connect(&setting, SIGNAL(SettingChanged(const Setting &, QVariant)),
SLOT(changeSetting(const Setting &, QVariant)));
connect(&setting, SIGNAL(SettingChanged(const Setting &, QVariant)),
connect(&setting, &Setting::SettingChanged, this, &SettingsObject::changeSetting);
connect(&setting, SIGNAL(SettingChanged(const Setting &, QVariant)), this,
SIGNAL(SettingChanged(const Setting &, QVariant)));
connect(&setting, SIGNAL(settingReset(Setting)), SLOT(resetSetting(const Setting &)));
connect(&setting, SIGNAL(settingReset(Setting)), SIGNAL(settingReset(const Setting &)));
connect(&setting, &Setting::settingReset, this, &SettingsObject::resetSetting);
connect(&setting, SIGNAL(settingReset(Setting)), this, SIGNAL(settingReset(const Setting &)));
}