feat: add texture pack parsing

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
This commit is contained in:
Sefa Eyeoglu
2022-09-04 14:45:09 +02:00
parent 40c68595d7
commit 07dcefabcb
16 changed files with 480 additions and 52 deletions

View File

@ -105,10 +105,7 @@ static const QMap<QChar, QString> s_value_to_color = {
{'f', "#FFFFFF"}
};
void InfoFrame::updateWithResourcePack(ResourcePack& resource_pack)
{
setName(resource_pack.name());
QString InfoFrame::renderColorCodes(QString input) {
// We have to manually set the colors for use.
//
// A color is set using §x, with x = a hex number from 0 to f.
@ -119,39 +116,49 @@ void InfoFrame::updateWithResourcePack(ResourcePack& resource_pack)
// TODO: Make the same logic for font formatting too.
// TODO: Wrap links inside <a> tags
auto description = resource_pack.description();
QString description_parsed("<html>");
QString html("<html>");
bool in_div = false;
auto desc_it = description.constBegin();
while (desc_it != description.constEnd()) {
if (*desc_it == u'§') {
auto it = input.constBegin();
while (it != input.constEnd()) {
if (*it == u'§') {
if (in_div)
description_parsed += "</span>";
html += "</span>";
auto const& num = *(++desc_it);
description_parsed += QString("<span style=\"color: %1;\">").arg(s_value_to_color.constFind(num).value());
auto const& num = *(++it);
html += QString("<span style=\"color: %1;\">").arg(s_value_to_color.constFind(num).value());
in_div = true;
desc_it++;
it++;
}
description_parsed += *desc_it;
desc_it++;
html += *it;
it++;
}
if (in_div)
description_parsed += "</span>";
description_parsed += "</html>";
html += "</span>";
html += "</html>";
description_parsed.replace("\n", "<br>");
html.replace("\n", "<br>");
return html;
}
setDescription(description_parsed);
void InfoFrame::updateWithResourcePack(ResourcePack& resource_pack)
{
setName(resource_pack.name());
setDescription(renderColorCodes(resource_pack.description()));
setImage(resource_pack.image({64, 64}));
}
void InfoFrame::updateWithTexturePack(TexturePack& texture_pack)
{
setName(texture_pack.name());
setDescription(texture_pack.description());
setImage(texture_pack.image({64, 64}));
}
void InfoFrame::clear()
{
setName();

View File

@ -19,6 +19,7 @@
#include "minecraft/mod/Mod.h"
#include "minecraft/mod/ResourcePack.h"
#include "minecraft/mod/TexturePack.h"
namespace Ui
{
@ -41,6 +42,9 @@ class InfoFrame : public QFrame {
void updateWithMod(Mod const& m);
void updateWithResource(Resource const& resource);
void updateWithResourcePack(ResourcePack& rp);
void updateWithTexturePack(TexturePack& tp);
static QString renderColorCodes(QString input);
public slots:
void descriptionEllipsisHandler(QString link);