feat: add texture pack parsing
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
This commit is contained in:
45
launcher/minecraft/mod/TexturePack.cpp
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45
launcher/minecraft/mod/TexturePack.cpp
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#include "TexturePack.h"
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#include <QDebug>
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#include <QMap>
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#include <QRegularExpression>
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#include "minecraft/mod/tasks/LocalTexturePackParseTask.h"
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void TexturePack::setDescription(QString new_description)
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{
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QMutexLocker locker(&m_data_lock);
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m_description = new_description;
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}
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void TexturePack::setImage(QImage new_image)
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{
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QMutexLocker locker(&m_data_lock);
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Q_ASSERT(!new_image.isNull());
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if (m_pack_image_cache_key.key.isValid())
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QPixmapCache::remove(m_pack_image_cache_key.key);
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m_pack_image_cache_key.key = QPixmapCache::insert(QPixmap::fromImage(new_image));
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m_pack_image_cache_key.was_ever_used = true;
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}
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QPixmap TexturePack::image(QSize size)
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{
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QPixmap cached_image;
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if (QPixmapCache::find(m_pack_image_cache_key.key, &cached_image)) {
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if (size.isNull())
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return cached_image;
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return cached_image.scaled(size);
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}
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// No valid image we can get
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if (!m_pack_image_cache_key.was_ever_used)
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return {};
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// Imaged got evicted from the cache. Re-process it and retry.
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TexturePackUtils::process(*this);
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return image(size);
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}
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