NOISSUE separate new mods model from the simple one

It should list mods in various locations...
This commit is contained in:
Petr Mrázek
2018-07-15 14:04:09 +02:00
parent 128bce6acb
commit 03280cc62e
15 changed files with 582 additions and 63 deletions

View File

@ -25,13 +25,13 @@
#include "dialogs/CustomMessageBox.h"
#include "dialogs/ModEditDialogCommon.h"
#include <GuiUtil.h>
#include "minecraft/ModList.h"
#include "minecraft/SimpleModList.h"
#include "minecraft/Mod.h"
#include "minecraft/VersionFilterData.h"
#include "minecraft/ComponentList.h"
#include <DesktopServices.h>
ModFolderPage::ModFolderPage(BaseInstance *inst, std::shared_ptr<ModList> mods, QString id,
ModFolderPage::ModFolderPage(BaseInstance *inst, std::shared_ptr<SimpleModList> mods, QString id,
QString iconName, QString displayName, QString helpPage,
QWidget *parent)
: QWidget(parent), ui(new Ui::ModFolderPage)
@ -76,7 +76,7 @@ void ModFolderPage::on_filterTextChanged(const QString& newContents)
}
CoreModFolderPage::CoreModFolderPage(BaseInstance *inst, std::shared_ptr<ModList> mods,
CoreModFolderPage::CoreModFolderPage(BaseInstance *inst, std::shared_ptr<SimpleModList> mods,
QString id, QString iconName, QString displayName,
QString helpPage, QWidget *parent)
: ModFolderPage(inst, mods, id, iconName, displayName, helpPage, parent)