NOISSUE separate new mods model from the simple one
It should list mods in various locations...
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@ -25,13 +25,13 @@
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#include "dialogs/CustomMessageBox.h"
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#include "dialogs/ModEditDialogCommon.h"
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#include <GuiUtil.h>
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#include "minecraft/ModList.h"
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#include "minecraft/SimpleModList.h"
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#include "minecraft/Mod.h"
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#include "minecraft/VersionFilterData.h"
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#include "minecraft/ComponentList.h"
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#include <DesktopServices.h>
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ModFolderPage::ModFolderPage(BaseInstance *inst, std::shared_ptr<ModList> mods, QString id,
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ModFolderPage::ModFolderPage(BaseInstance *inst, std::shared_ptr<SimpleModList> mods, QString id,
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QString iconName, QString displayName, QString helpPage,
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QWidget *parent)
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: QWidget(parent), ui(new Ui::ModFolderPage)
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@ -76,7 +76,7 @@ void ModFolderPage::on_filterTextChanged(const QString& newContents)
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}
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CoreModFolderPage::CoreModFolderPage(BaseInstance *inst, std::shared_ptr<ModList> mods,
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CoreModFolderPage::CoreModFolderPage(BaseInstance *inst, std::shared_ptr<SimpleModList> mods,
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QString id, QString iconName, QString displayName,
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QString helpPage, QWidget *parent)
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: ModFolderPage(inst, mods, id, iconName, displayName, helpPage, parent)
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