NOISSUE separate new mods model from the simple one
It should list mods in various locations...
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@ -25,7 +25,8 @@
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#include "meta/Index.h"
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#include "meta/VersionList.h"
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#include "ModList.h"
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#include "SimpleModList.h"
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#include "ModsModel.h"
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#include "WorldList.h"
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#include "icons/IIconList.h"
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@ -178,6 +179,11 @@ QString MinecraftInstance::loaderModsDir() const
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return FS::PathCombine(minecraftRoot(), "mods");
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}
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QString MinecraftInstance::modsCacheLocation() const
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{
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return FS::PathCombine(instanceRoot(), "mods.cache");
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}
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QString MinecraftInstance::coreModsDir() const
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{
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return FS::PathCombine(minecraftRoot(), "coremods");
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@ -884,41 +890,51 @@ JavaVersion MinecraftInstance::getJavaVersion() const
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return JavaVersion(settings()->get("JavaVersion").toString());
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}
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std::shared_ptr<ModList> MinecraftInstance::loaderModList() const
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std::shared_ptr<SimpleModList> MinecraftInstance::loaderModList() const
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{
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if (!m_loader_mod_list)
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{
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m_loader_mod_list.reset(new ModList(loaderModsDir()));
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m_loader_mod_list.reset(new SimpleModList(loaderModsDir()));
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}
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m_loader_mod_list->update();
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return m_loader_mod_list;
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}
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std::shared_ptr<ModList> MinecraftInstance::coreModList() const
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std::shared_ptr<ModsModel> MinecraftInstance::modsModel() const
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{
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if (!m_mods_model)
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{
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m_mods_model.reset(new ModsModel(loaderModsDir(), coreModsDir(), modsCacheLocation()));
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}
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m_mods_model->update();
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return m_mods_model;
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}
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std::shared_ptr<SimpleModList> MinecraftInstance::coreModList() const
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{
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if (!m_core_mod_list)
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{
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m_core_mod_list.reset(new ModList(coreModsDir()));
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m_core_mod_list.reset(new SimpleModList(coreModsDir()));
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}
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m_core_mod_list->update();
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return m_core_mod_list;
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}
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std::shared_ptr<ModList> MinecraftInstance::resourcePackList() const
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std::shared_ptr<SimpleModList> MinecraftInstance::resourcePackList() const
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{
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if (!m_resource_pack_list)
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{
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m_resource_pack_list.reset(new ModList(resourcePacksDir()));
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m_resource_pack_list.reset(new SimpleModList(resourcePacksDir()));
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}
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m_resource_pack_list->update();
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return m_resource_pack_list;
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}
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std::shared_ptr<ModList> MinecraftInstance::texturePackList() const
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std::shared_ptr<SimpleModList> MinecraftInstance::texturePackList() const
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{
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if (!m_texture_pack_list)
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{
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m_texture_pack_list.reset(new ModList(texturePacksDir()));
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m_texture_pack_list.reset(new SimpleModList(texturePacksDir()));
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}
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m_texture_pack_list->update();
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return m_texture_pack_list;
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