Close after Launch setting
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parent
5abb97362f
commit
0065a29901
@ -717,6 +717,8 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv)
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// pastebin URL
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// pastebin URL
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m_settings->registerSetting("PastebinURL", "https://0x0.st");
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m_settings->registerSetting("PastebinURL", "https://0x0.st");
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m_settings->registerSetting("CloseAfterLaunch", false);
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// Init page provider
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// Init page provider
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{
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{
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m_globalSettingsProvider = std::make_shared<GenericPageProvider>(tr("Settings"));
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m_globalSettingsProvider = std::make_shared<GenericPageProvider>(tr("Settings"));
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@ -25,6 +25,19 @@
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LauncherPartLaunch::LauncherPartLaunch(LaunchTask *parent) : LaunchStep(parent)
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LauncherPartLaunch::LauncherPartLaunch(LaunchTask *parent) : LaunchStep(parent)
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{
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{
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if (APPLICATION->settings()->get("CloseAfterLaunch").toBoolean())
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{
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std::shared_ptr<QMetaObject::Connection> connection{new QMetaObject::Connection};
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*connection = connect(&m_process, &LoggedProcess::log, this, [=](QStringList lines, MessageLevel::Enum level) {
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qDebug() << lines;
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if (lines.filter(QRegularExpression(".+Backend library: LWJGL version.+")).length() != 0)
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{
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APPLICATION->closeAllWindows();
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disconnect(*connection);
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}
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});
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}
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connect(&m_process, &LoggedProcess::log, this, &LauncherPartLaunch::logLines);
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connect(&m_process, &LoggedProcess::log, this, &LauncherPartLaunch::logLines);
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connect(&m_process, &LoggedProcess::stateChanged, this, &LauncherPartLaunch::on_state);
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connect(&m_process, &LoggedProcess::stateChanged, this, &LauncherPartLaunch::on_state);
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}
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}
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@ -155,6 +168,8 @@ void LauncherPartLaunch::on_state(LoggedProcess::State state)
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}
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}
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case LoggedProcess::Finished:
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case LoggedProcess::Finished:
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{
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{
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if (APPLICATION->settings()->get("CloseAfterLaunch").toBoolean())
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APPLICATION->showMainWindow();
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m_parent->setPid(-1);
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m_parent->setPid(-1);
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// if the exit code wasn't 0, report this as a crash
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// if the exit code wasn't 0, report this as a crash
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auto exitCode = m_process.exitCode();
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auto exitCode = m_process.exitCode();
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@ -292,6 +292,7 @@ void LauncherPage::applySettings()
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s->set("ShowConsole", ui->showConsoleCheck->isChecked());
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s->set("ShowConsole", ui->showConsoleCheck->isChecked());
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s->set("AutoCloseConsole", ui->autoCloseConsoleCheck->isChecked());
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s->set("AutoCloseConsole", ui->autoCloseConsoleCheck->isChecked());
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s->set("ShowConsoleOnError", ui->showConsoleErrorCheck->isChecked());
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s->set("ShowConsoleOnError", ui->showConsoleErrorCheck->isChecked());
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s->set("CloseAfterLaunch", ui->closeAfterLaunchCheck->isChecked());
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QString consoleFontFamily = ui->consoleFont->currentFont().family();
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QString consoleFontFamily = ui->consoleFont->currentFont().family();
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s->set("ConsoleFont", consoleFontFamily);
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s->set("ConsoleFont", consoleFontFamily);
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s->set("ConsoleFontSize", ui->fontSizeBox->value());
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s->set("ConsoleFontSize", ui->fontSizeBox->value());
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@ -380,6 +381,7 @@ void LauncherPage::loadSettings()
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ui->showConsoleCheck->setChecked(s->get("ShowConsole").toBool());
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ui->showConsoleCheck->setChecked(s->get("ShowConsole").toBool());
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ui->autoCloseConsoleCheck->setChecked(s->get("AutoCloseConsole").toBool());
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ui->autoCloseConsoleCheck->setChecked(s->get("AutoCloseConsole").toBool());
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ui->showConsoleErrorCheck->setChecked(s->get("ShowConsoleOnError").toBool());
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ui->showConsoleErrorCheck->setChecked(s->get("ShowConsoleOnError").toBool());
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ui->closeAfterLaunchCheck->setChecked(s->get("CloseAfterLaunch").toBool());
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QString fontFamily = APPLICATION->settings()->get("ConsoleFont").toString();
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QString fontFamily = APPLICATION->settings()->get("ConsoleFont").toString();
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QFont consoleFont(fontFamily);
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QFont consoleFont(fontFamily);
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ui->consoleFont->setCurrentFont(consoleFont);
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ui->consoleFont->setCurrentFont(consoleFont);
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@ -382,6 +382,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="closeAfterLaunchCheck">
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<property name="text">
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<string>Hide console when game window opens?</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -73,12 +73,14 @@ void InstanceSettingsPage::applySettings()
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m_settings->set("ShowConsole", ui->showConsoleCheck->isChecked());
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m_settings->set("ShowConsole", ui->showConsoleCheck->isChecked());
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m_settings->set("AutoCloseConsole", ui->autoCloseConsoleCheck->isChecked());
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m_settings->set("AutoCloseConsole", ui->autoCloseConsoleCheck->isChecked());
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m_settings->set("ShowConsoleOnError", ui->showConsoleErrorCheck->isChecked());
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m_settings->set("ShowConsoleOnError", ui->showConsoleErrorCheck->isChecked());
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m_settings->set("CloseAfterLaunch", ui->closeAfterLaunchCheck->isChecked());
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}
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}
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else
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else
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{
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{
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m_settings->reset("ShowConsole");
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m_settings->reset("ShowConsole");
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m_settings->reset("AutoCloseConsole");
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m_settings->reset("AutoCloseConsole");
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m_settings->reset("ShowConsoleOnError");
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m_settings->reset("ShowConsoleOnError");
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m_settings->reset("CloseAfterLaunch");
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}
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}
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// Window Size
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// Window Size
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@ -215,6 +217,7 @@ void InstanceSettingsPage::loadSettings()
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ui->showConsoleCheck->setChecked(m_settings->get("ShowConsole").toBool());
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ui->showConsoleCheck->setChecked(m_settings->get("ShowConsole").toBool());
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ui->autoCloseConsoleCheck->setChecked(m_settings->get("AutoCloseConsole").toBool());
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ui->autoCloseConsoleCheck->setChecked(m_settings->get("AutoCloseConsole").toBool());
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ui->showConsoleErrorCheck->setChecked(m_settings->get("ShowConsoleOnError").toBool());
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ui->showConsoleErrorCheck->setChecked(m_settings->get("ShowConsoleOnError").toBool());
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ui->closeAfterLaunchCheck->setChecked(m_settings->get("CloseAfterLaunch").toBool());
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// Window Size
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// Window Size
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ui->windowSizeGroupBox->setChecked(m_settings->get("OverrideWindow").toBool());
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ui->windowSizeGroupBox->setChecked(m_settings->get("OverrideWindow").toBool());
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@ -336,6 +336,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="closeAfterLaunchCheck">
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<property name="text">
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<string>Hide console when game window opens?</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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