PrismLauncher/api/logic/InstanceCreationTask.cpp

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#include "InstanceCreationTask.h"
#include "BaseInstanceProvider.h"
#include "settings/INISettingsObject.h"
#include "FileSystem.h"
//FIXME: remove this
#include "minecraft/MinecraftInstance.h"
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InstanceCreationTask::InstanceCreationTask(SettingsObjectPtr settings, const QString & stagingPath, BaseVersionPtr version,
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const QString& instName, const QString& instIcon, const QString& instGroup)
{
m_globalSettings = settings;
m_stagingPath = stagingPath;
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m_instName = instName;
m_instIcon = instIcon;
m_instGroup = instGroup;
m_version = version;
}
void InstanceCreationTask::executeTask()
{
setStatus(tr("Creating instance from version %1").arg(m_version->name()));
{
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
instanceSettings->suspendSave();
instanceSettings->registerSetting("InstanceType", "Legacy");
instanceSettings->set("InstanceType", "OneSix");
auto inst = new MinecraftInstance(m_globalSettings, instanceSettings, m_stagingPath);
inst->setComponentVersion("net.minecraft", m_version->descriptor());
inst->setName(m_instName);
inst->setIconKey(m_instIcon);
inst->init();
instanceSettings->resumeSave();
}
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emitSucceeded();
}