PrismLauncher/launcher/minecraft/mod/TexturePackFolderModel.cpp

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2022-06-12 12:50:58 +01:00
// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
2022-06-12 12:50:58 +01:00
#include "TexturePackFolderModel.h"
#include "minecraft/mod/tasks/BasicFolderLoadTask.h"
#include "minecraft/mod/tasks/LocalTexturePackParseTask.h"
TexturePackFolderModel::TexturePackFolderModel(const QString& dir, const BaseInstance* instance) : ResourceFolderModel(QDir(dir), instance)
{}
Task* TexturePackFolderModel::createUpdateTask()
{
return new BasicFolderLoadTask(m_dir, [](QFileInfo const& entry) { return makeShared<TexturePack>(entry); });
}
Task* TexturePackFolderModel::createParseTask(Resource& resource)
{
return new LocalTexturePackParseTask(m_next_resolution_ticket, static_cast<TexturePack&>(resource));
}