PrismLauncher/api/logic/minecraft/World.cpp

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2019-01-16 20:14:24 +00:00
/* Copyright 2015-2019 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QDir>
#include <QString>
#include <QDebug>
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#include <QSaveFile>
#include "World.h"
#include "GZip.h"
#include <MMCZip.h>
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#include <FileSystem.h>
#include <sstream>
#include <io/stream_reader.h>
#include <tag_string.h>
#include <tag_primitive.h>
#include <quazip.h>
#include <quazipfile.h>
#include <quazipdir.h>
#include <QCoreApplication>
QString gameTypeToString(GameType type)
{
switch (type)
{
case GameType::Survival:
return QCoreApplication::translate("GameType", "Survival");
case GameType::Creative:
return QCoreApplication::translate("GameType", "Creative");
case GameType::Adventure:
return QCoreApplication::translate("GameType", "Adventure");
case GameType::Spectator:
return QCoreApplication::translate("GameType", "Spectator");
default:
break;
}
return QObject::tr("Unknown");
}
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std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data)
{
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QByteArray output;
if(!GZip::unzip(data, output))
{
return nullptr;
}
std::istringstream foo(std::string(output.constData(), output.size()));
auto pair = nbt::io::read_compound(foo);
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if(pair.first != "")
return nullptr;
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if(pair.second == nullptr)
return nullptr;
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return std::move(pair.second);
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}
QByteArray serializeLevelDat(nbt::tag_compound * levelInfo)
{
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std::ostringstream s;
nbt::io::write_tag("", *levelInfo, s);
QByteArray val( s.str().data(), (int) s.str().size() );
return val;
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}
QString getLevelDatFromFS(const QFileInfo &file)
{
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QDir worldDir(file.filePath());
if(!file.isDir() || !worldDir.exists("level.dat"))
{
return QString();
}
return worldDir.absoluteFilePath("level.dat");
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}
QByteArray getLevelDatDataFromFS(const QFileInfo &file)
{
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auto fullFilePath = getLevelDatFromFS(file);
if(fullFilePath.isNull())
{
return QByteArray();
}
QFile f(fullFilePath);
if(!f.open(QIODevice::ReadOnly))
{
return QByteArray();
}
return f.readAll();
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}
bool putLevelDatDataToFS(const QFileInfo &file, QByteArray & data)
{
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auto fullFilePath = getLevelDatFromFS(file);
if(fullFilePath.isNull())
{
return false;
}
QSaveFile f(fullFilePath);
if(!f.open(QIODevice::WriteOnly))
{
return false;
}
QByteArray compressed;
if(!GZip::zip(data, compressed))
{
return false;
}
if(f.write(compressed) != compressed.size())
{
f.cancelWriting();
return false;
}
return f.commit();
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}
World::World(const QFileInfo &file)
{
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repath(file);
}
void World::repath(const QFileInfo &file)
{
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m_containerFile = file;
m_folderName = file.fileName();
if(file.isFile() && file.suffix() == "zip")
{
m_iconFile = QString();
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readFromZip(file);
}
else if(file.isDir())
{
QFileInfo assumedIconPath(file.absoluteFilePath() + "/icon.png");
if(assumedIconPath.exists()) {
m_iconFile = assumedIconPath.absoluteFilePath();
}
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readFromFS(file);
}
}
bool World::resetIcon()
{
if(m_iconFile.isNull()) {
return false;
}
if(QFile(m_iconFile).remove()) {
m_iconFile = QString();
return true;
}
return false;
}
void World::readFromFS(const QFileInfo &file)
{
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auto bytes = getLevelDatDataFromFS(file);
if(bytes.isEmpty())
{
is_valid = false;
return;
}
loadFromLevelDat(bytes);
levelDatTime = file.lastModified();
}
void World::readFromZip(const QFileInfo &file)
{
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QuaZip zip(file.absoluteFilePath());
is_valid = zip.open(QuaZip::mdUnzip);
if (!is_valid)
{
return;
}
auto location = MMCZip::findFolderOfFileInZip(&zip, "level.dat");
is_valid = !location.isEmpty();
if (!is_valid)
{
return;
}
m_containerOffsetPath = location;
QuaZipFile zippedFile(&zip);
// read the install profile
is_valid = zip.setCurrentFile(location + "level.dat");
if (!is_valid)
{
return;
}
is_valid = zippedFile.open(QIODevice::ReadOnly);
QuaZipFileInfo64 levelDatInfo;
zippedFile.getFileInfo(&levelDatInfo);
auto modTime = levelDatInfo.getNTFSmTime();
if(!modTime.isValid())
{
modTime = levelDatInfo.dateTime;
}
levelDatTime = modTime;
if (!is_valid)
{
return;
}
loadFromLevelDat(zippedFile.readAll());
zippedFile.close();
}
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bool World::install(const QString &to, const QString &name)
{
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auto finalPath = FS::PathCombine(to, FS::DirNameFromString(m_actualName, to));
if(!FS::ensureFolderPathExists(finalPath))
{
return false;
}
bool ok = false;
if(m_containerFile.isFile())
{
QuaZip zip(m_containerFile.absoluteFilePath());
if (!zip.open(QuaZip::mdUnzip))
{
return false;
}
ok = !MMCZip::extractSubDir(&zip, m_containerOffsetPath, finalPath).isEmpty();
}
else if(m_containerFile.isDir())
{
QString from = m_containerFile.filePath();
ok = FS::copy(from, finalPath)();
}
if(ok && !name.isEmpty() && m_actualName != name)
{
World newWorld(finalPath);
if(newWorld.isValid())
{
newWorld.rename(name);
}
}
return ok;
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}
bool World::rename(const QString &newName)
{
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if(m_containerFile.isFile())
{
return false;
}
auto data = getLevelDatDataFromFS(m_containerFile);
if(data.isEmpty())
{
return false;
}
auto worldData = parseLevelDat(data);
if(!worldData)
{
return false;
}
auto &val = worldData->at("Data");
if(val.get_type() != nbt::tag_type::Compound)
{
return false;
}
auto &dataCompound = val.as<nbt::tag_compound>();
dataCompound.put("LevelName", nbt::value_initializer(newName.toUtf8().data()));
data = serializeLevelDat(worldData.get());
putLevelDatDataToFS(m_containerFile, data);
m_actualName = newName;
QDir parentDir(m_containerFile.absoluteFilePath());
parentDir.cdUp();
QFile container(m_containerFile.absoluteFilePath());
auto dirName = FS::DirNameFromString(m_actualName, parentDir.absolutePath());
container.rename(parentDir.absoluteFilePath(dirName));
return true;
}
static QString read_string (nbt::value& parent, const char * name, const QString & fallback = QString())
{
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try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::String)
{
return fallback;
}
auto & tag_str = namedValue.as<nbt::tag_string>();
return QString::fromStdString(tag_str.get());
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "String NBT tag" << name << "could not be found. Defaulting to" << fallback;
return fallback;
}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to string. Defaulting to" << fallback;
return fallback;
}
}
static int64_t read_long (nbt::value& parent, const char * name, const int64_t & fallback = 0)
{
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try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::Long)
{
return fallback;
}
auto & tag_str = namedValue.as<nbt::tag_long>();
return tag_str.get();
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "Long NBT tag" << name << "could not be found. Defaulting to" << fallback;
return fallback;
}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to long. Defaulting to" << fallback;
return fallback;
}
}
static int read_int (nbt::value& parent, const char * name, const int & fallback = 0)
{
try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::Int)
{
return fallback;
}
auto & tag_str = namedValue.as<nbt::tag_int>();
return tag_str.get();
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "Int NBT tag" << name << "could not be found. Defaulting to" << fallback;
return fallback;
}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to int. Defaulting to" << fallback;
return fallback;
}
}
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void World::loadFromLevelDat(QByteArray data)
{
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try
{
auto levelData = parseLevelDat(data);
if(!levelData)
{
is_valid = false;
return;
}
auto &val = levelData->at("Data");
is_valid = val.get_type() == nbt::tag_type::Compound;
if(!is_valid)
return;
m_actualName = read_string(val, "LevelName", m_folderName);
int64_t temp = read_long(val, "LastPlayed", 0);
if(temp == 0)
{
m_lastPlayed = levelDatTime;
}
else
{
m_lastPlayed = QDateTime::fromMSecsSinceEpoch(temp);
}
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int GameType_val = read_int(val, "GameType", 0);
m_gameType = (GameType) GameType_val;
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m_randomSeed = read_long(val, "RandomSeed", 0);
qDebug() << "World Name:" << m_actualName;
qDebug() << "Last Played:" << m_lastPlayed.toString();
qDebug() << "Seed:" << m_randomSeed;
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qDebug() << "GameMode:" << GameType_val;
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}
catch (const nbt::io::input_error &e)
{
qWarning() << "Unable to load" << m_folderName << ":" << e.what();
is_valid = false;
return;
}
}
bool World::replace(World &with)
{
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if (!destroy())
return false;
bool success = FS::copy(with.m_containerFile.filePath(), m_containerFile.path())();
if (success)
{
m_folderName = with.m_folderName;
m_containerFile.refresh();
}
return success;
}
bool World::destroy()
{
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if(!is_valid) return false;
if (m_containerFile.isDir())
{
QDir d(m_containerFile.filePath());
return d.removeRecursively();
}
else if(m_containerFile.isFile())
{
QFile file(m_containerFile.absoluteFilePath());
return file.remove();
}
return true;
}
bool World::operator==(const World &other) const
{
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return is_valid == other.is_valid && folderName() == other.folderName();
}