PrismLauncher/launcher/modplatform/CheckUpdateTask.h

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#pragma once
#include "minecraft/mod/Mod.h"
#include "modplatform/ModIndex.h"
#include "modplatform/ResourceAPI.h"
#include "tasks/Task.h"
class ResourceDownloadTask;
class ModFolderModel;
class CheckUpdateTask : public Task {
Q_OBJECT
public:
CheckUpdateTask(QList<Mod*>& mods,
std::list<Version>& mcVersions,
std::optional<ModPlatform::ModLoaderTypes> loaders,
std::shared_ptr<ModFolderModel> mods_folder)
: Task(nullptr), m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder){};
struct UpdatableMod {
QString name;
QString old_hash;
QString old_version;
QString new_version;
QString changelog;
ModPlatform::ResourceProvider provider;
shared_qobject_ptr<ResourceDownloadTask> download;
public:
UpdatableMod(QString name,
QString old_h,
QString old_v,
QString new_v,
QString changelog,
ModPlatform::ResourceProvider p,
shared_qobject_ptr<ResourceDownloadTask> t)
: name(name), old_hash(old_h), old_version(old_v), new_version(new_v), changelog(changelog), provider(p), download(t)
{}
};
auto getUpdatable() -> std::vector<UpdatableMod>&& { return std::move(m_updatable); }
public slots:
bool abort() override = 0;
protected slots:
void executeTask() override = 0;
signals:
void checkFailed(Mod* failed, QString reason, QUrl recover_url = {});
protected:
QList<Mod*>& m_mods;
std::list<Version>& m_game_versions;
std::optional<ModPlatform::ModLoaderTypes> m_loaders;
std::shared_ptr<ModFolderModel> m_mods_folder;
std::vector<UpdatableMod> m_updatable;
};