PrismLauncher/launcher/dialogs/ProfileSelectDialog.cpp

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ProfileSelectDialog.h"
#include <SkinUtils.h>
#include "ui_ProfileSelectDialog.h"
#include <QItemSelectionModel>
#include <QDebug>
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#include <dialogs/ProgressDialog.h>
#include <Launcher.h>
ProfileSelectDialog::ProfileSelectDialog(const QString &message, int flags, QWidget *parent)
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: QDialog(parent), ui(new Ui::ProfileSelectDialog)
{
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ui->setupUi(this);
m_accounts = LAUNCHER->accounts();
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auto view = ui->listView;
//view->setModel(m_accounts.get());
//view->hideColumn(AccountList::ActiveColumn);
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view->setColumnCount(1);
view->setRootIsDecorated(false);
// FIXME: use a real model, not this
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if(QTreeWidgetItem* header = view->headerItem())
{
header->setText(0, tr("Name"));
}
else
{
view->setHeaderLabel(tr("Name"));
}
QList <QTreeWidgetItem *> items;
for (int i = 0; i < m_accounts->count(); i++)
{
MinecraftAccountPtr account = m_accounts->at(i);
QString profileLabel;
if(account->isInUse()) {
profileLabel = tr("%1 (in use)").arg(account->profileName());
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}
else {
profileLabel = account->profileName();
}
auto item = new QTreeWidgetItem(view);
item->setText(0, profileLabel);
item->setIcon(0, account->getFace());
item->setData(0, AccountList::PointerRole, QVariant::fromValue(account));
items.append(item);
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}
view->addTopLevelItems(items);
// Set the message label.
ui->msgLabel->setVisible(!message.isEmpty());
ui->msgLabel->setText(message);
// Flags...
ui->globalDefaultCheck->setVisible(flags & GlobalDefaultCheckbox);
ui->instDefaultCheck->setVisible(flags & InstanceDefaultCheckbox);
qDebug() << flags;
// Select the first entry in the list.
ui->listView->setCurrentIndex(ui->listView->model()->index(0, 0));
connect(ui->listView, SIGNAL(doubleClicked(QModelIndex)), SLOT(on_buttonBox_accepted()));
}
ProfileSelectDialog::~ProfileSelectDialog()
{
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delete ui;
}
MinecraftAccountPtr ProfileSelectDialog::selectedAccount() const
{
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return m_selected;
}
bool ProfileSelectDialog::useAsGlobalDefault() const
{
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return ui->globalDefaultCheck->isChecked();
}
bool ProfileSelectDialog::useAsInstDefaullt() const
{
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return ui->instDefaultCheck->isChecked();
}
void ProfileSelectDialog::on_buttonBox_accepted()
{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_selected = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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}
close();
}
void ProfileSelectDialog::on_buttonBox_rejected()
{
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close();
}