PrismLauncher/gui/consolewindow.cpp

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#include "consolewindow.h"
#include "ui_consolewindow.h"
#include <QScrollBar>
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#include <QMessageBox>
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#include <gui/platform.h>
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ConsoleWindow::ConsoleWindow(MinecraftProcess *mcproc, QWidget *parent) :
QDialog(parent),
ui(new Ui::ConsoleWindow),
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m_mayclose(true),
proc(mcproc)
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{
MultiMCPlatform::fixWM_CLASS(this);
ui->setupUi(this);
connect(mcproc, SIGNAL(ended(BaseInstance*)), this, SLOT(onEnded(BaseInstance*)));
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}
ConsoleWindow::~ConsoleWindow()
{
delete ui;
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}
void ConsoleWindow::writeColor(QString text, const char *color)
{
// append a paragraph
if (color != nullptr)
ui->text->appendHtml(QString("<font color=\"%1\">%2</font>").arg(color).arg(text));
else
ui->text->appendPlainText(text);
// scroll down
QScrollBar *bar = ui->text->verticalScrollBar();
bar->setValue(bar->maximum());
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}
void ConsoleWindow::write(QString data, MessageLevel::Enum mode)
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{
if (data.endsWith('\n'))
data = data.left(data.length()-1);
QStringList paragraphs = data.split('\n');
for(QString &paragraph : paragraphs)
{
paragraph = paragraph.trimmed();
}
QListIterator<QString> iter(paragraphs);
if (mode == MessageLevel::MultiMC)
while(iter.hasNext())
writeColor(iter.next(), "blue");
else if (mode == MessageLevel::Error)
while(iter.hasNext())
writeColor(iter.next(), "red");
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else if (mode == MessageLevel::Warning)
while(iter.hasNext())
writeColor(iter.next(), "orange");
else if (mode == MessageLevel::Fatal)
while(iter.hasNext())
writeColor(iter.next(), "pink");
else if (mode == MessageLevel::Debug)
while(iter.hasNext())
writeColor(iter.next(), "green");
// TODO: implement other MessageLevels
else
while(iter.hasNext())
writeColor(iter.next());
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}
void ConsoleWindow::clear()
{
ui->text->clear();
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}
void ConsoleWindow::on_closeButton_clicked()
{
close();
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}
void ConsoleWindow::setMayClose(bool mayclose)
{
m_mayclose = mayclose;
if (mayclose)
ui->closeButton->setEnabled(true);
else
ui->closeButton->setEnabled(false);
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}
void ConsoleWindow::closeEvent(QCloseEvent * event)
{
if(!m_mayclose)
event->ignore();
else
QDialog::closeEvent(event);
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}
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void ConsoleWindow::on_btnKillMinecraft_clicked()
{
ui->btnKillMinecraft->setEnabled(false);
QMessageBox r_u_sure;
//: Main question of the kill confirmation dialog
r_u_sure.setText(tr("Kill Minecraft?"));
r_u_sure.setInformativeText(tr("This can cause the instance to get corrupted and should only be used if Minecraft is frozen for some reason"));
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r_u_sure.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
r_u_sure.setDefaultButton(QMessageBox::Yes);
if (r_u_sure.exec() == QMessageBox::Yes)
proc->killMinecraft();
else
ui->btnKillMinecraft->setEnabled(true);
r_u_sure.close();
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}
void ConsoleWindow::onEnded(BaseInstance *instance)
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{
ui->btnKillMinecraft->setEnabled(false);
// TODO: Might need an option to forcefully close, even on an error
if(instance->settings().get("AutoCloseConsole").toBool())
{
// TODO: Check why this doesn't work
if (!proc->exitCode()) this->close();
}
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}