PrismLauncher/launcher/minecraft/auth/flows/AuthFlow.h

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#pragma once
#include <QObject>
#include <QList>
#include <QVector>
#include <QSet>
#include <QNetworkReply>
#include <QImage>
#include <katabasis/DeviceFlow.h>
#include "minecraft/auth/Yggdrasil.h"
#include "minecraft/auth/AccountData.h"
#include "minecraft/auth/AccountTask.h"
#include "minecraft/auth/AuthStep.h"
class AuthFlow : public AccountTask
{
Q_OBJECT
public:
explicit AuthFlow(AccountData * data, QObject *parent = 0);
Katabasis::Validity validity() {
return m_data->validity_;
};
QString getStateMessage() const override;
void executeTask() override;
signals:
void activityChanged(Katabasis::Activity activity);
private slots:
void stepFinished(AccountTaskState resultingState, QString message);
protected:
void succeed();
void nextStep();
protected:
QList<AuthStep::Ptr> m_steps;
AuthStep::Ptr m_currentStep;
};