PrismLauncher/depends/xz-embedded/src/xz_config.h

125 lines
2.9 KiB
C
Raw Normal View History

/*
* Private includes and definitions for userspace use of XZ Embedded
*
* Author: Lasse Collin <lasse.collin@tukaani.org>
*
* This file has been put into the public domain.
* You can do whatever you want with this file.
*/
#ifndef XZ_CONFIG_H
#define XZ_CONFIG_H
/* Uncomment to enable CRC64 support. */
/* #define XZ_USE_CRC64 */
/* Uncomment as needed to enable BCJ filter decoders. */
/* #define XZ_DEC_X86 */
/* #define XZ_DEC_POWERPC */
/* #define XZ_DEC_IA64 */
/* #define XZ_DEC_ARM */
/* #define XZ_DEC_ARMTHUMB */
/* #define XZ_DEC_SPARC */
/*
* MSVC doesn't support modern C but XZ Embedded is mostly C89
* so these are enough.
*/
#ifdef _MSC_VER
typedef unsigned char bool;
# define true 1
# define false 0
# define inline __inline
#else
# include <stdbool.h>
#endif
#include <stdlib.h>
#include <string.h>
#include "xz.h"
#define kmalloc(size, flags) malloc(size)
#define kfree(ptr) free(ptr)
#define vmalloc(size) malloc(size)
#define vfree(ptr) free(ptr)
#define memeq(a, b, size) (memcmp(a, b, size) == 0)
#define memzero(buf, size) memset(buf, 0, size)
#ifndef min
# define min(x, y) ((x) < (y) ? (x) : (y))
#endif
#define min_t(type, x, y) min(x, y)
/*
* Some functions have been marked with __always_inline to keep the
* performance reasonable even when the compiler is optimizing for
* small code size. You may be able to save a few bytes by #defining
* __always_inline to plain inline, but don't complain if the code
* becomes slow.
*
* NOTE: System headers on GNU/Linux may #define this macro already,
* so if you want to change it, you need to #undef it first.
*/
#ifndef __always_inline
# ifdef __GNUC__
# define __always_inline \
inline __attribute__((__always_inline__))
# else
# define __always_inline inline
# endif
#endif
/* Inline functions to access unaligned unsigned 32-bit integers */
#ifndef get_unaligned_le32
static inline uint32_t get_unaligned_le32(const uint8_t *buf)
{
return (uint32_t)buf[0]
| ((uint32_t)buf[1] << 8)
| ((uint32_t)buf[2] << 16)
| ((uint32_t)buf[3] << 24);
}
#endif
#ifndef get_unaligned_be32
static inline uint32_t get_unaligned_be32(const uint8_t *buf)
{
return (uint32_t)(buf[0] << 24)
| ((uint32_t)buf[1] << 16)
| ((uint32_t)buf[2] << 8)
| (uint32_t)buf[3];
}
#endif
#ifndef put_unaligned_le32
static inline void put_unaligned_le32(uint32_t val, uint8_t *buf)
{
buf[0] = (uint8_t)val;
buf[1] = (uint8_t)(val >> 8);
buf[2] = (uint8_t)(val >> 16);
buf[3] = (uint8_t)(val >> 24);
}
#endif
#ifndef put_unaligned_be32
static inline void put_unaligned_be32(uint32_t val, uint8_t *buf)
{
buf[0] = (uint8_t)(val >> 24);
buf[1] = (uint8_t)(val >> 16);
buf[2] = (uint8_t)(val >> 8);
buf[3] = (uint8_t)val;
}
#endif
/*
* Use get_unaligned_le32() also for aligned access for simplicity. On
* little endian systems, #define get_le32(ptr) (*(const uint32_t *)(ptr))
* could save a few bytes in code size.
*/
#ifndef get_le32
# define get_le32 get_unaligned_le32
#endif
#endif