PrismLauncher/launcher/minecraft/auth/AuthStep.h

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#pragma once
#include <QObject>
#include <QList>
#include <QNetworkReply>
#include "QObjectPtr.h"
#include "minecraft/auth/AccountData.h"
#include "AccountTask.h"
class AuthStep : public QObject {
Q_OBJECT
public:
using Ptr = shared_qobject_ptr<AuthStep>;
public:
explicit AuthStep(AccountData *data);
virtual ~AuthStep() noexcept;
virtual QString describe() = 0;
public slots:
virtual void perform() = 0;
virtual void rehydrate() = 0;
signals:
void finished(AccountTaskState resultingState, QString message);
void showVerificationUriAndCode(const QUrl &uri, const QString &code, int expiresIn);
void hideVerificationUriAndCode();
protected:
AccountData *m_data;
};