PrismLauncher/launcher/minecraft/update/AssetUpdateTask.h

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#pragma once
#include "tasks/Task.h"
#include "net/NetJob.h"
class MinecraftInstance;
class AssetUpdateTask : public Task
{
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Q_OBJECT
public:
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AssetUpdateTask(MinecraftInstance * inst);
virtual ~AssetUpdateTask();
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void executeTask() override;
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bool canAbort() const override;
private slots:
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void assetIndexFinished();
void assetIndexFailed(QString reason);
void assetsFailed(QString reason);
public slots:
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bool abort() override;
private:
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MinecraftInstance *m_inst;
NetJobPtr downloadJob;
};