PrismLauncher/launcher/ui/dialogs/NewComponentDialog.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDialog>
#include <QString>
#include <QStringList>
namespace Ui {
class NewComponentDialog;
}
class NewComponentDialog : public QDialog {
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Q_OBJECT
public:
explicit NewComponentDialog(const QString& initialName = QString(), const QString& initialUid = QString(), QWidget* parent = 0);
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virtual ~NewComponentDialog();
void setBlacklist(QStringList badUids);
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QString name() const;
QString uid() const;
private slots:
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void updateDialogState();
private:
Ui::NewComponentDialog* ui;
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QString originalPlaceholderText;
QStringList uidBlacklist;
};