PrismLauncher/api/logic/minecraft/launch/CreateGameFolders.cpp

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#include "CreateGameFolders.h"
#include "minecraft/MinecraftInstance.h"
#include "launch/LaunchTask.h"
#include "FileSystem.h"
CreateGameFolders::CreateGameFolders(LaunchTask* parent): LaunchStep(parent)
{
}
void CreateGameFolders::executeTask()
{
auto instance = m_parent->instance();
std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
if(!FS::ensureFolderPathExists(minecraftInstance->gameRoot()))
{
emit logLine("Couldn't create the main game folder", MessageLevel::Error);
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emitFailed(tr("Couldn't create the main game folder"));
return;
}
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created.
if(!FS::ensureFolderPathExists(FS::PathCombine(minecraftInstance->gameRoot(), "server-resource-packs")))
{
emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error);
}
emitSucceeded();
}