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cmake_minimum_required ( VERSION 3.1 )
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if ( WIN32 )
# In Qt 5.1+ we have our own main() function, don't autolink to qtmain on Windows
cmake_policy ( SET CMP0020 OLD )
endif ( )
project ( Launcher )
enable_testing ( )
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string ( COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BUILD_DIR}" IS_IN_SOURCE_BUILD )
if ( IS_IN_SOURCE_BUILD )
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message ( FATAL_ERROR "You are building the Launcher in-source. Please separate the build tree from the source tree." )
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endif ( )
if ( CMAKE_SYSTEM_NAME STREQUAL "Linux" )
if ( CMAKE_HOST_SYSTEM_VERSION MATCHES ".*[Mm]icrosoft.*" OR
C M A K E _ H O S T _ S Y S T E M _ V E R S I O N M A T C H E S " . * W S L . * "
)
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message ( FATAL_ERROR "Building the Launcher is not supported in Linux-on-Windows distributions." )
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endif ( )
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endif ( )
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##################################### Set CMake options #####################################
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set ( CMAKE_AUTOMOC ON )
set ( CMAKE_INCLUDE_CURRENT_DIR ON )
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set ( CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/" )
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# Output all executables and shared libs in the main build folder, not in subfolders.
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${ PROJECT_BINARY_DIR } )
if ( UNIX )
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set ( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${ PROJECT_BINARY_DIR } )
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endif ( )
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set ( CMAKE_JAVA_TARGET_OUTPUT_DIR ${ PROJECT_BINARY_DIR } /jars )
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######## Set compiler flags ########
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set ( CMAKE_CXX_STANDARD_REQUIRED true )
set ( CMAKE_C_STANDARD_REQUIRED true )
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set ( CMAKE_CXX_STANDARD 11 )
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set ( CMAKE_C_STANDARD 11 )
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include ( GenerateExportHeader )
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set ( CMAKE_CXX_FLAGS " -Wall -pedantic -Werror -Wno-deprecated-declarations -D_GLIBCXX_USE_CXX11_ABI=0 -fstack-protector-strong --param=ssp-buffer-size=4 -O3 -D_FORTIFY_SOURCE=2 ${CMAKE_CXX_FLAGS}" )
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if ( UNIX AND APPLE )
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set ( CMAKE_CXX_FLAGS " -stdlib=libc++ ${CMAKE_CXX_FLAGS}" )
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endif ( )
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set ( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Werror=return-type" )
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##################################### Set Application options #####################################
######## Set URLs ########
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set ( Launcher_NEWS_RSS_URL "https://multimc.org/rss.xml" CACHE STRING "URL to fetch Launcher's news RSS feed from." )
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######## Set version numbers ########
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set ( Launcher_VERSION_MAJOR 0 )
set ( Launcher_VERSION_MINOR 6 )
set ( Launcher_VERSION_HOTFIX 13 )
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# Build number
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set ( Launcher_VERSION_BUILD -1 CACHE STRING "Build number. -1 for no build number." )
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# Build platform.
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set ( Launcher_BUILD_PLATFORM "" CACHE STRING "A short string identifying the platform that this build was built for. Only used by the notification system and to display in the about dialog." )
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# Channel list URL
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set ( Launcher_UPDATER_BASE "" CACHE STRING "Base URL for the updater." )
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# Notification URL
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set ( Launcher_NOTIFICATION_URL "" CACHE STRING "URL for checking for notifications." )
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# The metadata server
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set ( Launcher_META_URL "https://meta.multimc.org/v1/" CACHE STRING "URL to fetch Launcher's meta files from." )
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# paste.ee API key
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set ( Launcher_PASTE_EE_API_KEY "utLvciUouSURFzfjPxLBf5W4ISsUX4pwBDF7N1AfZ" CACHE STRING "API key you can get from paste.ee when you register an account" )
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# Imgur API Client ID
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set ( Launcher_IMGUR_CLIENT_ID "5b97b0713fba4a3" CACHE STRING "Client ID you can get from Imgur when you register an application" )
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# Google analytics ID
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set ( Launcher_ANALYTICS_ID "UA-87731965-2" CACHE STRING "ID you can get from Google analytics" )
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# Bug tracker URL
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set ( Launcher_BUG_TRACKER_URL "" CACHE STRING "URL for the bug tracker." )
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# Discord URL
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set ( Launcher_DISCORD_URL "" CACHE STRING "URL for the Discord guild." )
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# Subreddit URL
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set ( Launcher_SUBREDDIT_URL "" CACHE STRING "URL for the subreddit." )
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# Use the secrets library or a public stub?
option ( Launcher_EMBED_SECRETS "Determines whether to embed secrets. Secrets are separate and non-public." OFF )
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#### Check the current Git commit and branch
include ( GetGitRevisionDescription )
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get_git_head_revision ( Launcher_GIT_REFSPEC Launcher_GIT_COMMIT )
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message ( STATUS "Git commit: ${Launcher_GIT_COMMIT}" )
message ( STATUS "Git refspec: ${Launcher_GIT_REFSPEC}" )
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set ( Launcher_RELEASE_VERSION_NAME "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}" )
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#### Custom target to just print the version.
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add_custom_target ( version echo "Version: ${Launcher_RELEASE_VERSION_NAME}" )
add_custom_target ( tcversion echo "\\#\\#teamcity[setParameter name=\\'env.LAUNCHER_VERSION\\' value=\\'${Launcher_RELEASE_VERSION_NAME}\\']" )
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################################ 3rd Party Libs ################################
# Find the required Qt parts
find_package ( Qt5Core REQUIRED )
find_package ( Qt5Widgets REQUIRED )
find_package ( Qt5Concurrent REQUIRED )
find_package ( Qt5Network REQUIRED )
find_package ( Qt5Test REQUIRED )
find_package ( Qt5Xml REQUIRED )
# The Qt5 cmake files don't provide its install paths, so ask qmake.
include ( QMakeQuery )
query_qmake ( QT_INSTALL_PLUGINS QT_PLUGINS_DIR )
query_qmake ( QT_INSTALL_IMPORTS QT_IMPORTS_DIR )
query_qmake ( QT_INSTALL_LIBS QT_LIBS_DIR )
query_qmake ( QT_INSTALL_LIBEXECS QT_LIBEXECS_DIR )
query_qmake ( QT_HOST_DATA QT_DATA_DIR )
set ( QT_MKSPECS_DIR ${ QT_DATA_DIR } /mkspecs )
if ( Qt5_POSITION_INDEPENDENT_CODE )
SET ( CMAKE_POSITION_INDEPENDENT_CODE ON )
endif ( )
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####################################### Secrets #######################################
if ( Launcher_EMBED_SECRETS )
add_subdirectory ( secrets )
else ( )
add_subdirectory ( notsecrets )
endif ( )
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####################################### Install layout #######################################
# How to install the build results
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set ( Launcher_LAYOUT "auto" CACHE STRING "The layout for the launcher installation (auto, win-bundle, lin-nodeps, mac-bundle)" )
set_property ( CACHE Launcher_LAYOUT PROPERTY STRINGS auto win-bundle lin-nodeps mac-bundle )
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if ( Launcher_LAYOUT STREQUAL "auto" )
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if ( UNIX AND APPLE )
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set ( Launcher_LAYOUT_REAL "mac-bundle" )
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elseif ( UNIX )
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set ( Launcher_LAYOUT_REAL "lin-nodeps" )
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elseif ( WIN32 )
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set ( Launcher_LAYOUT_REAL "win-bundle" )
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else ( )
message ( FATAL_ERROR "Cannot choose a sensible install layout for your platform." )
endif ( )
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else ( )
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set ( Launcher_LAYOUT_REAL ${ Launcher_LAYOUT } )
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endif ( )
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if ( Launcher_LAYOUT_REAL STREQUAL "mac-bundle" )
set ( BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS" )
set ( LIBRARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS" )
set ( PLUGIN_DEST_DIR "${Launcher_Name}.app/Contents/MacOS" )
set ( RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources" )
set ( JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars" )
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set ( BUNDLE_DEST_DIR "." )
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# Apps to bundle
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set ( APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app" )
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# Mac bundle settings
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set ( MACOSX_BUNDLE_BUNDLE_NAME "${Launcher_Name}" )
set ( MACOSX_BUNDLE_INFO_STRING "${Launcher_Name}: Minecraft launcher and management utility." )
set ( MACOSX_BUNDLE_GUI_IDENTIFIER "org.multimc.${Launcher_Name}" )
set ( MACOSX_BUNDLE_BUNDLE_VERSION "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}" )
set ( MACOSX_BUNDLE_SHORT_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}" )
set ( MACOSX_BUNDLE_LONG_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}" )
set ( MACOSX_BUNDLE_ICON_FILE ${ Launcher_Name } .icns )
set ( MACOSX_BUNDLE_COPYRIGHT "Copyright 2015-2021 ${Launcher_Copyright}" )
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# directories to look for dependencies
set ( DIRS ${ QT_LIBS_DIR } ${ QT_LIBEXECS_DIR } ${ CMAKE_LIBRARY_OUTPUT_DIRECTORY } ${ CMAKE_RUNTIME_OUTPUT_DIRECTORY } )
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# install as bundle
set ( INSTALL_BUNDLE "full" )
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# Add the icon
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install ( FILES ${ Launcher_Branding_ICNS } DESTINATION ${ RESOURCES_DEST_DIR } RENAME ${ Launcher_Name } .icns )
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elseif ( Launcher_LAYOUT_REAL STREQUAL "lin-nodeps" )
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set ( BINARY_DEST_DIR "bin" )
set ( LIBRARY_DEST_DIR "bin" )
set ( PLUGIN_DEST_DIR "plugins" )
set ( BUNDLE_DEST_DIR "." )
set ( RESOURCES_DEST_DIR "." )
set ( JARS_DEST_DIR "bin/jars" )
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# install as bundle with no dependencies included
set ( INSTALL_BUNDLE "nodeps" )
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# Set RPATH
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SET ( Launcher_BINARY_RPATH "$ORIGIN/" )
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# Install basic runner script
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configure_file ( launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY )
install ( PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${ BUNDLE_DEST_DIR } RENAME ${ Launcher_Name } )
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elseif ( Launcher_LAYOUT_REAL STREQUAL "win-bundle" )
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set ( BINARY_DEST_DIR "." )
set ( LIBRARY_DEST_DIR "." )
set ( PLUGIN_DEST_DIR "." )
set ( BUNDLE_DEST_DIR "." )
set ( RESOURCES_DEST_DIR "." )
set ( JARS_DEST_DIR "jars" )
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# Apps to bundle
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set ( APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.exe" )
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# directories to look for dependencies
set ( DIRS ${ QT_LIBS_DIR } ${ QT_LIBEXECS_DIR } ${ CMAKE_LIBRARY_OUTPUT_DIRECTORY } ${ CMAKE_RUNTIME_OUTPUT_DIRECTORY } )
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# install as bundle
set ( INSTALL_BUNDLE "full" )
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else ( )
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message ( FATAL_ERROR "No sensible install layout set." )
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endif ( )
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################################ Included Libs ################################
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include ( ExternalProject )
set_directory_properties ( PROPERTIES EP_BASE External )
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option ( NBT_BUILD_SHARED "Build NBT shared library" ON )
option ( NBT_USE_ZLIB "Build NBT library with zlib support" OFF )
option ( NBT_BUILD_TESTS "Build NBT library tests" OFF ) #FIXME: fix unit tests.
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set ( NBT_NAME Launcher_nbt++ )
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set ( NBT_DEST_DIR ${ LIBRARY_DEST_DIR } )
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add_subdirectory ( libraries/libnbtplusplus )
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add_subdirectory ( libraries/ganalytics ) # google analytics library
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add_subdirectory ( libraries/systeminfo ) # system information library
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add_subdirectory ( libraries/hoedown ) # markdown parser
add_subdirectory ( libraries/launcher ) # java based launcher part for Minecraft
add_subdirectory ( libraries/javacheck ) # java compatibility checker
add_subdirectory ( libraries/xz-embedded ) # xz compression
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add_subdirectory ( libraries/quazip ) # zip manipulation library
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add_subdirectory ( libraries/rainbow ) # Qt extension for colors
add_subdirectory ( libraries/iconfix ) # fork of Qt's QIcon loader
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add_subdirectory ( libraries/LocalPeer ) # fork of a library from Qt solutions
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add_subdirectory ( libraries/classparser ) # google analytics library
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add_subdirectory ( libraries/optional-bare )
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add_subdirectory ( libraries/tomlc99 ) # toml parser
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add_subdirectory ( libraries/katabasis ) # An OAuth2 library that tried to do too much
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############################### Built Artifacts ###############################
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add_subdirectory ( buildconfig )
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# NOTE: this must always be last to appease the CMake deity of quirky install command evaluation order.
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add_subdirectory ( launcher )