80 lines
2.6 KiB
C
Raw Normal View History

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QAbstractListModel>
#include <QDir>
#include <QFileSystemWatcher>
#include "QObjectPtr.h"
#include "SkinModel.h"
#include "minecraft/auth/MinecraftAccount.h"
class SkinList : public QAbstractListModel {
Q_OBJECT
public:
explicit SkinList(QObject* parent, QString path, MinecraftAccountPtr acct);
virtual ~SkinList() { save(); };
int getSkinIndex(const QString& key) const;
virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex& idx, const QVariant& value, int role) override;
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
virtual QStringList mimeTypes() const override;
virtual Qt::DropActions supportedDropActions() const override;
virtual bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) override;
virtual Qt::ItemFlags flags(const QModelIndex& index) const override;
bool deleteSkin(const QString& key, const bool trash);
void installSkins(const QStringList& iconFiles);
void installSkin(const QString& file, const QString& name);
const SkinModel* skin(const QString& key) const;
SkinModel* skin(const QString& key);
void startWatching();
void stopWatching();
QString getDir() const { return m_dir.absolutePath(); }
void save();
int getSelectedAccountSkin();
private:
// hide copy constructor
SkinList(const SkinList&) = delete;
// hide assign op
SkinList& operator=(const SkinList&) = delete;
QVector<SkinModel> loadMinecraftSkins();
protected slots:
void directoryChanged(const QString& path);
void fileChanged(const QString& path);
bool update();
private:
shared_qobject_ptr<QFileSystemWatcher> m_watcher;
bool is_watching;
QVector<SkinModel> m_skin_list;
QDir m_dir;
MinecraftAccountPtr m_acct;
};