PrismLauncher/launcher/ui/pages/global/AccountListPage.cpp

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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListPage.h"
#include "ui_AccountListPage.h"
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#include <QItemSelectionModel>
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#include <QMenu>
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#include <QDebug>
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#include "net/NetJob.h"
#include "ui/dialogs/CustomMessageBox.h"
#include "ui/dialogs/LoginDialog.h"
#include "ui/dialogs/MSALoginDialog.h"
#include "ui/dialogs/OfflineLoginDialog.h"
#include "ui/dialogs/ProgressDialog.h"
#include "ui/dialogs/SkinUploadDialog.h"
#include "minecraft/auth/AccountTask.h"
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#include "minecraft/services/SkinDelete.h"
#include "tasks/Task.h"
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#include "Application.h"
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#include "BuildConfig.h"
AccountListPage::AccountListPage(QWidget* parent) : QMainWindow(parent), ui(new Ui::AccountListPage)
{
ui->setupUi(this);
ui->listView->setEmptyString(
tr("Welcome!\n"
"If you're new here, you can select the \"Add Microsoft\" or \"Add Mojang\" buttons to link your Microsoft and/or Mojang "
"accounts."));
ui->listView->setEmptyMode(VersionListView::String);
ui->listView->setContextMenuPolicy(Qt::CustomContextMenu);
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m_accounts = APPLICATION->accounts();
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ui->listView->setModel(m_accounts.get());
ui->listView->header()->setSectionResizeMode(AccountList::VListColumns::ProfileNameColumn, QHeaderView::Stretch);
ui->listView->header()->setSectionResizeMode(AccountList::VListColumns::NameColumn, QHeaderView::Stretch);
ui->listView->header()->setSectionResizeMode(AccountList::VListColumns::MigrationColumn, QHeaderView::ResizeToContents);
ui->listView->header()->setSectionResizeMode(AccountList::VListColumns::TypeColumn, QHeaderView::ResizeToContents);
ui->listView->header()->setSectionResizeMode(AccountList::VListColumns::StatusColumn, QHeaderView::ResizeToContents);
ui->listView->setSelectionMode(QAbstractItemView::SingleSelection);
// Expand the account column
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this]([[maybe_unused]] const QItemSelection& sel, [[maybe_unused]] const QItemSelection& dsel) { updateButtonStates(); });
connect(ui->listView, &VersionListView::customContextMenuRequested, this, &AccountListPage::ShowContextMenu);
connect(m_accounts.get(), &AccountList::listChanged, this, &AccountListPage::listChanged);
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connect(m_accounts.get(), &AccountList::listActivityChanged, this, &AccountListPage::listChanged);
connect(m_accounts.get(), &AccountList::defaultAccountChanged, this, &AccountListPage::listChanged);
updateButtonStates();
// Xbox authentication won't work without a client identifier, so disable the button if it is missing
if (~APPLICATION->capabilities() & Application::SupportsMSA) {
ui->actionAddMicrosoft->setVisible(false);
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ui->actionAddMicrosoft->setToolTip(tr("No Microsoft Authentication client ID was set."));
}
}
AccountListPage::~AccountListPage()
{
delete ui;
}
void AccountListPage::retranslate()
{
ui->retranslateUi(this);
}
void AccountListPage::ShowContextMenu(const QPoint& pos)
{
auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
menu->exec(ui->listView->mapToGlobal(pos));
delete menu;
}
void AccountListPage::changeEvent(QEvent* event)
{
if (event->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
QMenu* AccountListPage::createPopupMenu()
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{
QMenu* filteredMenu = QMainWindow::createPopupMenu();
filteredMenu->removeAction(ui->toolBar->toggleViewAction());
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return filteredMenu;
}
void AccountListPage::listChanged()
{
updateButtonStates();
}
void AccountListPage::on_actionAddMojang_triggered()
{
MinecraftAccountPtr account =
LoginDialog::newAccount(this, tr("Please enter your Mojang account email and password to add your account."));
if (account) {
m_accounts->addAccount(account);
if (m_accounts->count() == 1) {
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m_accounts->setDefaultAccount(account);
}
}
}
void AccountListPage::on_actionAddMicrosoft_triggered()
{
MinecraftAccountPtr account =
MSALoginDialog::newAccount(this, tr("Please enter your Mojang account email and password to add your account."));
if (account) {
m_accounts->addAccount(account);
if (m_accounts->count() == 1) {
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m_accounts->setDefaultAccount(account);
}
}
}
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void AccountListPage::on_actionAddOffline_triggered()
{
if (!m_accounts->anyAccountIsValid()) {
QMessageBox::warning(this, tr("Error"),
tr("You must add a Microsoft or Mojang account that owns Minecraft before you can add an offline account."
"<br><br>"
"If you have lost your account you can contact Microsoft for support."));
return;
}
MinecraftAccountPtr account =
OfflineLoginDialog::newAccount(this, tr("Please enter your desired username to add your offline account."));
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if (account) {
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m_accounts->addAccount(account);
if (m_accounts->count() == 1) {
m_accounts->setDefaultAccount(account);
}
}
}
void AccountListPage::on_actionRemove_triggered()
{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) {
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QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListPage::on_actionRefresh_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) {
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
m_accounts->requestRefresh(account->internalId());
}
}
void AccountListPage::on_actionSetDefault_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) {
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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m_accounts->setDefaultAccount(account);
}
}
void AccountListPage::on_actionNoDefault_triggered()
{
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m_accounts->setDefaultAccount(nullptr);
}
void AccountListPage::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
bool hasSelection = !selection.empty();
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bool accountIsReady = false;
bool accountIsOnline = false;
if (hasSelection) {
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QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
accountIsReady = !account->isActive();
accountIsOnline = !account->isOffline();
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}
ui->actionRemove->setEnabled(accountIsReady);
ui->actionSetDefault->setEnabled(accountIsReady);
ui->actionUploadSkin->setEnabled(accountIsReady && accountIsOnline);
ui->actionDeleteSkin->setEnabled(accountIsReady && accountIsOnline);
ui->actionRefresh->setEnabled(accountIsReady && accountIsOnline);
if (m_accounts->defaultAccount().get() == nullptr) {
ui->actionNoDefault->setEnabled(false);
ui->actionNoDefault->setChecked(true);
} else {
ui->actionNoDefault->setEnabled(true);
ui->actionNoDefault->setChecked(false);
}
}
void AccountListPage::on_actionUploadSkin_triggered()
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{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) {
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QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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SkinUploadDialog dialog(account, this);
dialog.exec();
}
}
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void AccountListPage::on_actionDeleteSkin_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() <= 0)
return;
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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ProgressDialog prog(this);
auto deleteSkinTask = std::make_shared<SkinDelete>(this, account->accessToken());
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if (prog.execWithTask((Task*)deleteSkinTask.get()) != QDialog::Accepted) {
CustomMessageBox::selectable(this, tr("Skin Delete"), tr("Failed to delete current skin!"), QMessageBox::Warning)->exec();
return;
}
}