PrismLauncher/logic/LegacyInstance.h

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#pragma once
#include "BaseInstance.h"
class ModList;
class BaseUpdate;
class LegacyInstance : public BaseInstance
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{
Q_OBJECT
public:
explicit LegacyInstance(const QString &rootDir, SettingsObject * settings, QObject *parent = 0);
/// Path to the instance's minecraft.jar
QString runnableJar() const;
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//! Path to the instance's modlist file.
QString modListFile() const;
////// Mod Lists //////
QSharedPointer<ModList> jarModList();
QSharedPointer<ModList> coreModList();
QSharedPointer<ModList> loaderModList();
QSharedPointer<ModList> texturePackList();
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////// Directories //////
QString savesDir() const;
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QString texturePacksDir() const;
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QString jarModsDir() const;
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QString binDir() const;
QString loaderModsDir() const;
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QString coreModsDir() const;
QString resourceDir() const;
virtual QString instanceConfigFolder() const;
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/*!
* Whether or not the instance's minecraft.jar needs to be rebuilt.
* If this is true, when the instance launches, its jar mods will be
* re-added to a fresh minecraft.jar file.
*/
bool shouldRebuild() const;
void setShouldRebuild(bool val);
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virtual QString currentVersionId() const;
virtual void setCurrentVersionId(QString val);
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//! The version of LWJGL that this instance uses.
QString lwjglVersion() const;
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/// st the version of LWJGL libs this instance will use
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void setLWJGLVersion(QString val);
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virtual QString intendedVersionId() const;
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virtual bool setIntendedVersionId ( QString version );
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virtual bool shouldUpdate() const;
virtual void setShouldUpdate(bool val);
virtual BaseUpdate* doUpdate();
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virtual MinecraftProcess* prepareForLaunch(LoginResponse response);
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virtual void cleanupAfterRun();
virtual QDialog * createModEditDialog ( QWidget* parent );
virtual QString defaultBaseJar() const;
virtual QString defaultCustomBaseJar() const;
bool menuActionEnabled ( QString action_name ) const;
virtual QString getStatusbarDescription();
protected slots:
virtual void jarModsChanged();
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};