PrismLauncher/launcher/minecraft/MinecraftUpdate.h

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/* Copyright 2013-2021 MultiMC Contributors
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
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#include <QList>
#include <QObject>
#include <QUrl>
#include <quazip/quazip.h>
#include "minecraft/VersionFilterData.h"
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#include "net/NetJob.h"
#include "tasks/Task.h"
class MinecraftVersion;
class MinecraftInstance;
// FIXME: This looks very similar to a SequentialTask. Maybe we can reduce code duplications? :^)
class MinecraftUpdate : public Task {
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Q_OBJECT
public:
explicit MinecraftUpdate(MinecraftInstance* inst, QObject* parent = 0);
virtual ~MinecraftUpdate(){};
void executeTask() override;
bool canAbort() const override;
private slots:
bool abort() override;
void subtaskSucceeded();
void subtaskFailed(QString error);
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private:
void next();
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private:
MinecraftInstance* m_inst = nullptr;
QList<Task::Ptr> m_tasks;
QString m_preFailure;
int m_currentTask = -1;
bool m_abort = false;
bool m_failed_out_of_order = false;
QString m_fail_reason;
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};