PrismLauncher/application/FtbListModel.cpp

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#include "FtbListModel.h"
#include "MultiMC.h"
#include <MMCStrings.h>
#include <QtMath>
FtbFilterModel::FtbFilterModel(QObject *parent) : QSortFilterProxyModel(parent)
{
currentSorting = Sorting::ByGameVersion;
sortings.insert("Sort by name", Sorting::ByName);
sortings.insert("Sort by game version", Sorting::ByGameVersion);
}
bool FtbFilterModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
{
FtbModpack leftPack = sourceModel()->data(left, Qt::UserRole).value<FtbModpack>();
FtbModpack rightPack = sourceModel()->data(right, Qt::UserRole).value<FtbModpack>();
if(currentSorting == Sorting::ByGameVersion) {
QStringList leftList = leftPack.mcVersion.split(".");
QStringList rightList = rightPack.mcVersion.split(".");
if(leftList.size() < 1) {
return true;
} else if(rightList.size() < 1) {
return false;
} else {
for(int i = 0; i < qMax(leftList.size(), rightList.size()); i++) {
if(leftList.size() -1 < i) {
return true;
}
if(rightList.size() -1 < i) {
return false;
}
int leftV = leftList.at(i).toInt();
int rightV = rightList.at(i).toInt();
if(leftV != rightV) {
return leftV < rightV;
}
}
return false;
}
} else if(currentSorting == Sorting::ByName) {
return Strings::naturalCompare(leftPack.name, rightPack.name, Qt::CaseSensitive) >= 0;
}
//UHM, some inavlid value set?!
qWarning() << "Invalid sorting set!";
return true;
}
bool FtbFilterModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
return true;
}
const QMap<QString, FtbFilterModel::Sorting> FtbFilterModel::getAvailableSortings()
{
return sortings;
}
void FtbFilterModel::setSorting(Sorting s)
{
currentSorting = s;
invalidate();
}
FtbFilterModel::Sorting FtbFilterModel::getCurrentSorting()
{
return currentSorting;
}
FtbListModel::FtbListModel(QObject *parent) : QAbstractListModel(parent)
{
}
int FtbListModel::rowCount(const QModelIndex &parent) const
{
return modpacks.size();
}
int FtbListModel::columnCount(const QModelIndex &parent) const
{
return 1;
}
QVariant FtbListModel::data(const QModelIndex &index, int role) const
{
int pos = index.row();
if(modpacks.size() < pos || pos < 0) {
return QString("INVALID INDEX %1").arg(pos);
}
FtbModpack pack = modpacks.at(pos);
if(role == Qt::DisplayRole) {
return pack.name;
} else if (role == Qt::ToolTipRole) {
if(pack.description.length() > 100) {
//some magic to prevent to long tooltips and replace html linebreaks
QString edit = pack.description.left(97);
edit = edit.left(edit.lastIndexOf("<br>")).left(edit.lastIndexOf(" ")).append("...");
return edit;
}
return pack.description;
} else if(role == Qt::DecorationRole) {
//TODO: Add pack logos or something... but they have a weird size. This needs some design hacks
} else if(role == Qt::TextColorRole) {
if(pack.broken) {
return QColor(255, 0, 50);
} else if(pack.bugged) {
//bugged pack, currently only indicates bugged xml
return QColor(244, 229, 66);
}
} else if(role == Qt::UserRole) {
QVariant v;
v.setValue(pack);
return v;
}
return QVariant();
}
void FtbListModel::fill(FtbModpackList modpacks)
{
this->modpacks = modpacks;
}
FtbModpack FtbListModel::at(int row)
{
return modpacks.at(row);
}